- Joined
- Sep 6, 2003
So I recently finished Mass Effect 2 (for PC) and was hoping to have a discussion on how other people felt it compared to the original Mass Effect. What changes people thought were for the better or worse and which game people liked more.
This thread will contain spoliers.
(Game) Conclusion:
Both games had good conclusions but I thought ME2's was a little more epic feeling.
I liked in ME2 how you had to choose specific squad members for things. I felt like more was at stake in the ME2 conclusion although I thought the end boss was a little lacking. That being said I did think the ability to get saren to off himself in ME1 was pretty cool. I think I would have to give the conclusion of the game to ME2 just because it felt like you could lose a lot and hence felt more epic to me.
Story Progression.
I liked the Story progression in ME1 MUCH better then ME2.
I just really didnt feel like that much happened before the end of ME2. In ME1 I felt like each mission I did advanced me further along the main story with Prothean beacons, becoming a spectre, looking for clues to saren. Most of the characters you got along the way, when doing missions that had another purpose. With ME2 I did not get that feeling at all, getting people was the game.. I felt in ME2 it was, hey your back, go get some people, oh look your done climax time, there was a little with the collector stuff, but it was not much at all it felt like to me.
MediGel:
I thought ME2's use of medigel was a good improvement over ME1
Ammo and Grenades:
I thought heavy weapons with ammo were a good change from ME1 to ME2
I thought ammo for normal guns was a TERRIBLE change from ME1 to ME2. I found this to be very annoying as it makes it so you can't be a sniper and have enough ammo. Also the way they did it makes no sense to me...if things are going to have "universal ammo" have them have universal ammo. if the ammo clips that fit in my sniper rifle also fit into my pistols why are they stored in seperate pools. Also why can't I just buy more when I am at the store. I got so fed up with this change roughly half way through the game I started using a memory scanner to give myself unlimited ammo because I wanted to be a sniper not a guy who runs around with a pistol.
Weapons:
ME2 pistols were a good change from ME1.
Equipment upgrades:
I like buying and selling new equipment.
Maybe I have just played too many older RPGS, but there is something about getting new stuff that makes it seem like your character is progressing.
Interface:
Character/Power Screen: I thought ME1 had a much better interface. It was easier to see your health and your party members health and there was no overlap on the power/weapon selection screen.
Ship Interface: I found the buying fueling/driving the ship around to be kind of annoying. It's not like shepard would be doing that anyways, joker would be flying it around shepard would just tell him which system to go to.
Characters:
I thought the loyalty missions were a nice touch.
Personally I liked the ME1 characters better.
It felt like the ME1 characters talked to each other more. I suppose this was a function of the old elevators but I felt I got to know them a lot better and it felt more like a team in ME1.
I suppose I also felt like I knew my ME1 team better because there were more missions I did with the whole team.
ME2 did a better job developing the side characters like joker, EDI and the engineers.
Skills:
I liked the ME1 way of doing skills better.
This mostly plays into the weapons/ammo thing. Ammo does not seem like it should be a skill I have to level. It's ammo. you put it in your gun and shoot it. Aiming however does make sense and getting better accuracy as you progress makes sense too. Because of the way ammo works I almost felt forced into speccing into ammo.
Power Cooldowns:
I don't like the shared power cooldowns in ME2. I think it makes it more of a pain to play a power focused character and I don't like it.
The ME1 Truck:
The only problem I had with the ME1 truck was the drive around and collect ore/other stuff missions. They got rid of the truck but kept those in the form of planet scanning. Not really a negative or a positive for either but I thought the truck was kind of fun to drive.
Overall: My impressions of ME1 vs ME2
Don't get me wrong, both games are good games. But I liked mass effect 1 much more. I am on my 4th replay of mass Effect 1 right now and enjoying it...Mass Effect 2 a good portion of the game I found myself thinking about playing mass effect 1. I couldn't get over the feeling during ME2 that I was playing gears of mass effect. I am hoping ME3 will follow more after ME1, although that remains to be seen seeing as a good portion of reviewers rated #2 a little better.
I am curious...What were the ups and downs of each game for you guys?
This thread will contain spoliers.
(Game) Conclusion:
Both games had good conclusions but I thought ME2's was a little more epic feeling.
I liked in ME2 how you had to choose specific squad members for things. I felt like more was at stake in the ME2 conclusion although I thought the end boss was a little lacking. That being said I did think the ability to get saren to off himself in ME1 was pretty cool. I think I would have to give the conclusion of the game to ME2 just because it felt like you could lose a lot and hence felt more epic to me.
Story Progression.
I liked the Story progression in ME1 MUCH better then ME2.
I just really didnt feel like that much happened before the end of ME2. In ME1 I felt like each mission I did advanced me further along the main story with Prothean beacons, becoming a spectre, looking for clues to saren. Most of the characters you got along the way, when doing missions that had another purpose. With ME2 I did not get that feeling at all, getting people was the game.. I felt in ME2 it was, hey your back, go get some people, oh look your done climax time, there was a little with the collector stuff, but it was not much at all it felt like to me.
MediGel:
I thought ME2's use of medigel was a good improvement over ME1
Ammo and Grenades:
I thought heavy weapons with ammo were a good change from ME1 to ME2
I thought ammo for normal guns was a TERRIBLE change from ME1 to ME2. I found this to be very annoying as it makes it so you can't be a sniper and have enough ammo. Also the way they did it makes no sense to me...if things are going to have "universal ammo" have them have universal ammo. if the ammo clips that fit in my sniper rifle also fit into my pistols why are they stored in seperate pools. Also why can't I just buy more when I am at the store. I got so fed up with this change roughly half way through the game I started using a memory scanner to give myself unlimited ammo because I wanted to be a sniper not a guy who runs around with a pistol.
Weapons:
ME2 pistols were a good change from ME1.
Equipment upgrades:
I like buying and selling new equipment.
Maybe I have just played too many older RPGS, but there is something about getting new stuff that makes it seem like your character is progressing.
Interface:
Character/Power Screen: I thought ME1 had a much better interface. It was easier to see your health and your party members health and there was no overlap on the power/weapon selection screen.
Ship Interface: I found the buying fueling/driving the ship around to be kind of annoying. It's not like shepard would be doing that anyways, joker would be flying it around shepard would just tell him which system to go to.
Characters:
I thought the loyalty missions were a nice touch.
Personally I liked the ME1 characters better.
It felt like the ME1 characters talked to each other more. I suppose this was a function of the old elevators but I felt I got to know them a lot better and it felt more like a team in ME1.
I suppose I also felt like I knew my ME1 team better because there were more missions I did with the whole team.
ME2 did a better job developing the side characters like joker, EDI and the engineers.
Skills:
I liked the ME1 way of doing skills better.
This mostly plays into the weapons/ammo thing. Ammo does not seem like it should be a skill I have to level. It's ammo. you put it in your gun and shoot it. Aiming however does make sense and getting better accuracy as you progress makes sense too. Because of the way ammo works I almost felt forced into speccing into ammo.
Power Cooldowns:
I don't like the shared power cooldowns in ME2. I think it makes it more of a pain to play a power focused character and I don't like it.
The ME1 Truck:
The only problem I had with the ME1 truck was the drive around and collect ore/other stuff missions. They got rid of the truck but kept those in the form of planet scanning. Not really a negative or a positive for either but I thought the truck was kind of fun to drive.
Overall: My impressions of ME1 vs ME2
Don't get me wrong, both games are good games. But I liked mass effect 1 much more. I am on my 4th replay of mass Effect 1 right now and enjoying it...Mass Effect 2 a good portion of the game I found myself thinking about playing mass effect 1. I couldn't get over the feeling during ME2 that I was playing gears of mass effect. I am hoping ME3 will follow more after ME1, although that remains to be seen seeing as a good portion of reviewers rated #2 a little better.
I am curious...What were the ups and downs of each game for you guys?