I have a very specific problem that I get in a small number of games.
Seems related to the number of entities that have to be calculated at a time or something.
Games affected:
- Starcraft 2 (only certain maps / game modes)
- Warframe
- Mighty Quest
- Diablo 3 (only in rare instances)
- Planetside 2 (very rarely, only in certain facilities)
Here's what happens, and it's exactly reproducible in all of the first 3 games at least:
Game runs fine normally, sitting at 60 FPS on max settings (high for starcraft).
Then as the number of entities (i'm using this word, might be wrong) not just on screenn but in the game increases, it starts to drop.
- units/structures/shots fired on some SC2 maps
- triggered enemies on MQEL (only triggered ones, they're on the map normally no effect, but e.g. in castles where i pull over 100 at once, it drops badly)
- pickups on the ground in warframe (ammo, energy spheres)
As the number of these things increases, GPU load steadily decreases until it eventually hits 0% with suitably low FPS, as the CPU is now apparently doing everything.
Killing the units / picking up the loot drops restores the GPU load and framerate again.
I've tried running all kind of diagnostics, including running kombustor and all the other stuff and all of that runs fine. Most games run fine. But in a few I have this issue.
System Specs:
CPU:
AMD FX-6100 Black Edition CPU: 6 core, 3.3GHz (auto clocks to 3.6)
RAM:
16GB DDR3
GPU:
AMD HD6950 2GB gpu (powercolor)
Drives:
120GB SSD (system)
1000GB HDD (games installed here)
Mobo:
Asus M5A88-M
OS:
Windows 7, 64 bit
Everything is fully up to date, drivers bios etc.
No idea how to fix it, I've tried everything I could find through hours of googling.
It sounds like it may be an issue inherent to the motherboard as people with similar models have had similar issues and no way to fix without swapping hardware.
Any suggestions here would be welcome.
Seems related to the number of entities that have to be calculated at a time or something.
Games affected:
- Starcraft 2 (only certain maps / game modes)
- Warframe
- Mighty Quest
- Diablo 3 (only in rare instances)
- Planetside 2 (very rarely, only in certain facilities)
Here's what happens, and it's exactly reproducible in all of the first 3 games at least:
Game runs fine normally, sitting at 60 FPS on max settings (high for starcraft).
Then as the number of entities (i'm using this word, might be wrong) not just on screenn but in the game increases, it starts to drop.
- units/structures/shots fired on some SC2 maps
- triggered enemies on MQEL (only triggered ones, they're on the map normally no effect, but e.g. in castles where i pull over 100 at once, it drops badly)
- pickups on the ground in warframe (ammo, energy spheres)
As the number of these things increases, GPU load steadily decreases until it eventually hits 0% with suitably low FPS, as the CPU is now apparently doing everything.
Killing the units / picking up the loot drops restores the GPU load and framerate again.
I've tried running all kind of diagnostics, including running kombustor and all the other stuff and all of that runs fine. Most games run fine. But in a few I have this issue.
System Specs:
CPU:
AMD FX-6100 Black Edition CPU: 6 core, 3.3GHz (auto clocks to 3.6)
RAM:
16GB DDR3
GPU:
AMD HD6950 2GB gpu (powercolor)
Drives:
120GB SSD (system)
1000GB HDD (games installed here)
Mobo:
Asus M5A88-M
OS:
Windows 7, 64 bit
Everything is fully up to date, drivers bios etc.
No idea how to fix it, I've tried everything I could find through hours of googling.
It sounds like it may be an issue inherent to the motherboard as people with similar models have had similar issues and no way to fix without swapping hardware.
Any suggestions here would be welcome.