Futuremark Adding 3DMark11 to its Arsenal

The makers of the popular 3DMark benching software, Futuremark, have announced their newest version of 3D benchmarking software, 3DMark11. This version will use a “native DX11 engine designed to make extensive use of all the new features in DirectX 11, including tessellation, compute shaders and multi-threading.”

There is very little information out so far regarding the number of benchmarks, time it takes to run, or how much the CPU is actually involved (this will come out later as it finalizes of course). But, in the MSI booth at Computex in Taipei being held June 1st-5th, one can catch a glimpse of the Deep Sea Tech demo, which has been reported to use an ‘…early development build of the 3dMark11 engine’. The expected release date, according to this madshrimps.be article with a few more details, is the third quarter of 2010. They also note “there will be a free version available at launch.”

What this means for our team and other benchers world wide is we have another new game to play and this time we can flex the muscle and features of our DX11 cards. As soon as its added to hwbot.org, we can start benching it for boints!

3dMark11 Screenshot 1

3dMark11 Screenshot 1

3dMark11 Screenshot 2

3dMark11 Screenshot 2

3dMark11 Screenshot 3

3dMark11 Screenshot 3

3dMark11 Screenshot 4

3dMark11 Screenshot 4

By -Earthdog

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