Posts Tagged ‘games’

When I started to work on this review, I had already had a great day, and the UPS man showing up with a mysterious box from Coolermaster made it even better. The box inside was mysterious, the attached NDA made it even moreso (NDA will have been lifted by time this review is out), and to top it all off, it was supposed to be flashy and sound good at the same time. Will Coolermaster have made the mistake of flash over substance? Will I ever figure out how to use the front 3.5mm outputs on my case again? Come inside and read to find out!

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We are in the home stretch of this series. We have explored some great games based on some interesting technology. When I started conceptualizing these articles I had no idea how well supported Linux is becoming in the indie game development world. Some of these games, such as today’s candidate, show some great promise but may struggle because the developers are relatively unknown. Thus, I thought we might spend some time to get to know the folks over at Photon Productions.

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Throughout this series we have discussed a few of the upcoming games for Linux, which have been funded in part or in whole, via the crowd sourcing website Kickstarter. What do all of these games have in common? They have all committed to a Linux version, and they all are using the Unity 3D game engine to build their games.

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By now, most people following this series will be well aware of what Kickstarter is, and what it could potentially mean for Linux and the gaming community as a whole. Today, I talked with Executive Producer Jan Wagner who has perhaps one of the most challenging assignments. Not in terms of technology, but rather Jan has chosen to attempt to translate a Pen and Paper RPG into the digital realm.

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Continuing on with the Kickstarter and Game Development series, in part 3 we talk with a game developer who has recently has had their game “Greenlit.”. Simon Dean from Games Foundry chatted with me about Folk Tale, a self proclaimed “City Builder, God, RTS, Adventure Game.”

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In Part 1 of this series, I talked about what Kickstarter was, and how it has helped developers create games which may not have otherwise existed. Wasteland 2 is a prime example of this. Funded nearly half a year ago, the sequel to Wasteland was more than 2 decades overdue. While I could attempt to explain why Wasteland 2 took so long coming to fruition, their Kickstarter video quite humorously details Brian Fargo’s own feelings on the subject.

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With the ‘rediscovery’ of Kickstarter by many game studios, both independent and well known developers have taken to crowd sourcing their games for Linux. In this multi-part series, I have contacted many developers who have confirmed Linux versions of their game.

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