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3DMark 2003 patch

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Cowboy X

Member
Joined
Oct 12, 2001
Location
Folding in Barbados
Here is the Futuremark link to the new patch . It is 5 mb , the alternative is to download the updated program at 177 mb . ( I of course chose the 5 mb update )

Link : http://www.futuremark.com/products/3dmark03/?03patch1

Fixlist : " 3DMark03 Patch (build 320) Improvements

* Key technical points:
o Now supports Microsoft DirectX 9.0a.
o Professional version includes customization tools for different skins.
o Anti-Aliasing (FSAA) and full frame pixel shader post-processing can now be used simultaneously. (NOTE: DirectX 9.0a runtime must be installed for this functionality).
* New Features:
o Added appropriate tools for creating custom skins for the 3DMark03 user interface.
o Added a new benchmarking option which forces PixelShader 1.1 code path in game tests 2 and 3.
o "Submit Saved Result" feature enabled in 3DMark03 Free Version.
o 2 new command lines added: "fixedfps" and "disableopt".
* Fixes & Updates:
o CPU & VPU/GPU MHz detection functionality updated.
o Installation issue solved.
o Fixed all reported issues with results in Excel.
o Fixed ImageQuality Test issues.
o Updated System Info.
o Improved driver detection.
o XML issues solved.
o All other reported & identified problems and bugs in 3DMark03 have been solved.

Important Notes:

* Benchmark results from the original release of 3DMark03 (build 313) and the updated version 3DMark03 (build 320) are fully comparable.

* 3DMark03 (build 320) is available as a full version and a patch version.

* The registration codes for 3DMark03 (build 313) also work for 3DMark03 (build 320) "
 
Apparently not it is only supposed to fix bugs , work with DX 9.0a and add a little more funtionality .

At least unlike the update from 2001 to 2001SE the score from the initial 2003 build will still be accepted and you can continue to use the initial build if you so desire .
 
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