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Anyone tried Shadowbane??

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deeman

Member
Joined
Apr 27, 2003
i am just sitting here trying to download the demo from fileplanet and was wondering if it is even worth trying. anybody out there tried it yet ? and how was it, worthwhile??
 

Xymurgy

Member
Joined
Jul 7, 2003
Location
New Hampshire, USA.
Well, I got it when it first came out, and tried to return it after the first week (EB games coincidentally recinded their return policy one week before SB came out).

I wasn't able to play it the first night because the servers all crashed. After that, I was mostly able to log in, but the game was plagued with a horrible boomerang effect, which is a kind of annoying lag.

Graphics were subpar, interface sucked (trying to move inside a structure was a chore), but the game setup and character building was phenomenal. It would have been a great game if it came out 3 years ago.

Playing DAOC for two years spoiled me, since I equate any online game to that. It had a flawless launch, and even though the big joke about DAOC was that we were all paying to play a beta, it was still a solid game.

SB, on the other hand, was something I could not get into because it seemed poorly planned & launched. Maybe things have changed since March or May, but I chose not to pay a monthly fee for that game.
 
OP
deeman

deeman

Member
Joined
Apr 27, 2003
cool thanks for the insight i kyboshed that thought pretty quick
 

Falcon-K

Member
Joined
Dec 1, 2002
Location
Maple Grove, MN
i played it for the first month and i never really wanted to go back, the games visuals were subpar to todays standard, like mentioned before inside a building was horrible, and all anyone ever did was sit there and camp the monsters spawn point, i never really found a point to the game, supposedly it was supposed to be all pvp but i never saw anyone attacking each other. id pass on it
 

Mr.DLucey

Member
Joined
Jul 8, 2002
Thank for the head's up on this. I got the full version for free on black friday so I for sure going to give it away as a gift. LOL
 

Rocko[DPC]

Member
Joined
Apr 22, 2003
I had 2 accounts and played this game for about 2 months. It wasnt as buggy as people make it seem, but it was far from perferct. They did fix a lot of the connection crap towards the end.

However I quit because the game is pointless. It isnt the developers fault, its the fact that 90% of MMORPG players are tulips.

The game is designed for and ONLY for PvP. There are no rare monsters that drop rare loot. Monsters respawn as fast as you can kill them basically. The highest mobs respawn in 5 minutes, but there are always huge camps of them so youre constantly fighting. Also with good groups, it only takes about 24 hours of playing to get lvl 50, and about 48 hours to get lvl 60 (the cap)...

What youre supposed to do is wage war on each others cities. But because of the aforementioned tulips, this doesnt happens. Guilds ally together and basically just kill monsters ALL THE TIME. EVERYONE has multiple lvl 50+ chars, and constantly deletes and recreates new ones just to lvl up more!

They constantly try making agreements like 'no PvP on each others hunting grounds' and the most common 'no destroying each others buildings'. But as I said above, this is what the game developers designed the game for...

The other 10% of the players who realize the game is designed for PvP, mostly resort to unorganized suicide raids. Basically running around naked, sneaking into towns past guards, and killing 1 or 2 n00bs before being ripped apart by the guards who now see you. Any attempt for these players to organize a guild for organized PvP fails because the other 90% of the players and their guilds quickly rally and all attack them. I have seen this too many times.

I have played on 3 different servers, and all of the servers were exactly the same as far as the game goes. Overall the game doesnt work. I wouldnt suggest playing it at all. If youre a tulip, head to FFXI. If only people realized that the game was made solely for PvP....
 

TommyHolly

Member
Joined
Apr 30, 2003
Location
Chicago
The big joke about DAOC being a Beta was not a joke...

I played Asheron's Call for 2 years before that game came out. AC had sooooo much more stuff and things in it, but of course ended up being unbalanced just as bad as DAOC but I liked AC so much more.
 

Methical_K

Member
Joined
Oct 25, 2003
Location
Georgia
All of what Rocko said is true except one thing. Some mobs do carry so called "rare" items. Certain mobs drop discipline runes, and these mobs can take up to 2 hours or more to respawn.

I played this game for 4-5 months myself. I had a decent time, gave me something to do. PvP is what it's all about...dunno about you Falcon-K but when i first started and moved to the "main continents" I was ALWAYS pk'd. That, and a thief would always disturb a group of n00bs trying to lvl up or something. Fun times.

Oh well, I was part of the "10%" Rocko mentioned. Join a guild that tries to stir up war then the rest of the server would call you a "pk guild" and team up with other guilds three times the size of yours and you just had no chance. Not fun.

Yea, the game was buggy at launch, think of it as a beta you had to pay for...but by now it has gotten alot better (bug wise). They also just released an expansion pack.

I also quit for the same reason as Rocko...pointless really. Eventually most nations on the server I played on were afraid to...well, do something. It's a GvG game without...GvG, or atleast rarely I should say. I'm now looking for a new MMORPG :-\ Maybe FFXI will give me something to do until World of Warcraft.

Anyways, to sum it all up don't play it.
 

Rocko[DPC]

Member
Joined
Apr 22, 2003
Oops I forgot about the disc mobs. Yea those were always fun to get, especially the commander. Even more fun when you could steal the disc from the mob... There would be about 20 people with their theif characters all hidden around the spawn point waiting for him to pop. May the fastest clicker win! And for some reason, there would ALWAYS be some n00b there who didnt even notice the thiefs, who would try killing the mob after the disc was already taken. "Where is my disc!?!?!?"

They changed that after so you couldnt steal the disc... It was real helpful... Now instead of stealing it, the thieves would just wait for the mob to die and then ninja loot it. The game had no 'my kill, my loot' rule.

Methical, your summary of GvG sounds EXACTLY like mine, sad but true. I used to love when the big guilds would bane each other, and then apologize and agree not to attack each other. What server did you play on anyway? I played Dread mostly toward the end. Death before that. And I think I started on War?