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Baldur's Gate 3

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I'm loving this game...got about 45 hours into it and only in Act 2 (I'm a side quest guy).

Took me a bit to get used to the new generation D&D ruleset they are using...but it makes the thief more powerful.

The resting option kind of makes a cleric useless...but I keep Shadowheart around as she looks hot in the Drow outfit I gave her from the Underdark.

The most annoying thing is moving the map around. I like to play in an angled view (similar to what you got in BG1 and BG2). The map doesn't move with the characters well, and zooms in/out based on the topography. Annoyance, but still enjoying the game.

And jumping??? WTF! They should make the expanded leap cantrip until "long rest"...not just 10 turns. It's annoying to have to put bunny feet on my shorter characters to jump across an area the taller characters can easily do.


Oh...and I LOVE the character Astarion! I let him bleed me dead the first time - hehe.
 
I find Astarion useless for most part of the game. Like he is weak in fights, his out of combat skills can be ignored for most parts of the game or easily replaced with mages or fighters that deal more damage and are, in general, better. Like you can't open some doors/chests, then a fighter can break them and you don't need lockpicks or other skills. For stronger doors, mages seem the best. Sometimes when you can't open doors/gates, but you see what's behind them, then you can use druid's transformation to badger and just dig a hole and go the other side.
It's also hard to find any good gear for rogues until sometime when you kill stronger bosses, so almost at the end of the game. Still, most bosses give 2-handed swords, heavy crossbows, heavy armors, and other things like that. The second time I passed the game, I had a full inventory of top grade items that I couldn't even use by my team.
At first, I thought the same about clerics, but once I checked additional skills, I noticed that clerics are very good against most opponents. In most parts of the game, various enemies are weak to light or holy damage. There is also no resistance to some of the cleric's skills. Once you get a holy aura that stays for the whole fight, you deal pretty good damage to all around you and use other skills at the same time. You can be blinded or silenced, and it still works (when you cast it before).

The camera is sometimes annoying to the point you sometimes cast spells that hit the ceiling instead of the floor or other things. Like a cloud of daggers on the ceiling. Walls are transparent, and the cursor marks a spot on the ground, but it hits a wall or ceiling or anything else. In buildings, I often have to zoom in to be sure I hit where I want.

I like to do side quests too, but once you go evil, you lose way too much. In BG1/2 you could pick an evil/chaotic path and have a replacement for more quests than in BG3. In BG3 you have to watch out what you say, or you may lock too many side stories. Your party members in most cases, like only good deeds. Astarion sometimes likes evilish, but then others disapprove and it's good to keep others happy.
Back to Astarion, I have no idea if there is any other story with him as I found only that vampire part at the beginning and mentioned bleeding my character to death. After that, there is pretty much nothing, just regular dialogues and the main quest. Maybe I missed something.
 
From the today's patch notes: "You can no longer have multiple Mage Hands active at the same time."
I had no idea that was a thing.

Also from the patch notes: "Lae'zel's underwear will now more accurately reflect the colour of dyes used on it."
 
So I've noticed health points have been fluctating. This was taken just now. My main character's an assassin/rogue. Why do the rogue, cleric, and warlock all have higher HP than the barbarian at the same level?

This is post-patch, BTW.


Screenshot 2023-08-26 194211.png

Like I'm going into this with just a general broad understanding of RPGs. I was using the assassin as the glass cannon, the one hit killer. The cleric as the healer. The Warlock as a general spellcaster. And the barbarian as the tank. Like WTF?
 
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I've seeen weird stats fluctuating directly in the inventory screen, if dual wielding, simply moving one dagger/short sword in slot 2 (edit: I remember now, I used two idential short swords), into slot 1 (flipping weapons) = wild bonus stat fluctuation like between +1 and +4 iirc. Maybe just a display bug, but perhaps, who knows, maybe there is some rng at play, which would be bullshit if so.

The game has a charma thingy with the dice, so maybe there's a deeper bug in the system perhaps.

I will try complete the game and I am having fun, lots of things to like, but I don't trust Larian to make the best RPG game, game is much too goofy when you can heal all party member by simply placing a healing flask on the ground and smash the bottle so it spills out its content around the broken bottle. :|

Btw, still early in the game, I've noticed that there aren't any cloaks around.. except this one basic cloak I found. So, I expect to find some additional clothing later in the game. I had overlooked that for the start of the game, and up to level 6 or so, the 'cloak' socket for clothing in the inventory had so far been unused until I found that basic cloak item somewhere (I forgot).
 
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So I've noticed health points have been fluctating. This was taken just now. My main character's an assassin/rogue. Why do the rogue, cleric, and warlock all have higher HP than the barbarian at the same level?

This is post-patch, BTW.

...

Like I'm going into this with just a general broad understanding of RPGs. I was using the assassin as the glass cannon, the one hit killer. The cleric as the healer. The Warlock as a general spellcaster. And the barbarian as the tank. Like WTF?

Passive stats, gear and other things affect HP. There are many things. I'm surprised you have almost the same HP on all characters. My barbarian has now 20 HP more than others, but also others have lower passive stats.

My personal feeling is that rogue in this game is a waste of slot in general. I don't know why but it's weak in everything, compared to other classes and you have to work more on gear or specific skill usage to make it good. It can be easily replaced with any other class. You could expect it to have low hp/def, but deal more accurate or higher critical damage. In reality is that stats are improving slower than on other classes and you deal less damage the whole time. Rogue in theory supposed to be good if you want to hide in shadows, pickpocket and do other things like that. Somehow it's, in most cases, a waste of time and in many places, mage skills/spells cover that and are even better.
I wish rogue had something like a high damage backstab or other skills like that. My Astarion in the 2/3 act misses 50% hits and if he deals any damage then it's like 3-10 hit points when others deal 10-50 in the same time. I'm playing the game for the 3rd time right now and I'm not even taking Astarion with me.

There is one thing which is very annoying. Something is wrong with rolling dice. I often get 1-5 when there is no crtitical fail and I already have add-ons that give +5-10, so it shouldn't be below 6-11. Some rolls seem fixed that never give more than a specific number. I guess it's expected you to fail for the story purposes.

Btw. when you get an owlbear cub and a dog, then after 2-3 days, they become friends and run around the camp together. It's maybe not important, but I noticed that yesterday.
 
Apparently, being prone does not mean defenseless. A target has slipped on grease and fell over, becoming prone. My party member failed this melee attack against this Githyanki prone on the floor.

In other news: I fought myself out of the Githyanki base at the monestary. It seemed rather hopeless at first as there were some 15+ of them, but I managed to retreat past a doorway with a wooden door, and then I dealt with them as the Githyanki came through the doorway, making sure to always try close the door to avoid bow/crossbow projectiles being shot into my location from the other side of the door. :)

Playing with 'tactician' mode iirc. I try to just play with the same party members:
Me as rogue (Arcane Trickster subclass) + wizard (Gale) + Cleric (Shadowheart) + Fighter (that Githyanki woman)
A little weak in combat this group I think, but I will manage.

Re. think I've read that 'Mage hand legerdemain' (flying magical hand) is supposed to be used for pickpocketing, but someone claimed that maybe it hasn't been programmed into the game.

Edit: I have consciously decided to not use Illithid powers, as I don't like what I think looks like some kind of superhero gimmick by the devs. :p Also, I suspect getting to use Illithid powers is a bad thing somehow, but I don't know for sure.
 
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Rogues are powerful in BG3...you have to augment with the Illithid Powers:

- Favorable Blessings: bonus to first attack roll
- Luck of the Far Realms: when you make a successful attack roll, you can change that to a critical hit

This allows for Astarion to "almost always" land a critical hit on a sneak attack on his first attack of a fight...he will usually hit for 40+ on his first sneak attack.
 
Rogues are powerful in BG3...you have to augment with the Illithid Powers:

- Favorable Blessings: bonus to first attack roll
- Luck of the Far Realms: when you make a successful attack roll, you can change that to a critical hit

This allows for Astarion to "almost always" land a critical hit on a sneak attack on his first attack of a fight...he will usually hit for 40+ on his first sneak attack.
The only problem is that you can use a sneak attack almost only once per fight and sometimes not even once, as some groups see you before you can come really close. Compare it to regular mage attacks, range and aoe, or druid/owlbear jump+2x high damage attack just after that, or barbarian/fighter high damage multi-attacks without any sneaking. No matter how you compare that, rogue looks pretty weak or requires more (often unnecessary) work for the same result.
Every class can be boosted with additional items, skills and some more, so when you can make rogue stronger, the same you can do with others, and the gap stays.
At about 8-10 level you can attack multiple targets, or keep auras that damage all around (healing/damaging with other skills), summon 150hp+ and high damage elementals, or do other things with some other classes. Rogues leave with a single target attack and for some reason, misses a lot of attacks.
I'm not saying that rogue is bad. It just doesn't get as much as some other classes while leveling up.
It's just my experience, maybe I missed something.


Could be worse, the gay bear could've found you by now 1f601.png


"The scene in question involves Astarion, who is an elf vampire, and Halsin, who is a druid. If you manage to encourage them into a romantic relationship then a sex scene can result which involves Halsin turning into a bear – like Beorn from The Hobbit.

Although there are jokes in it – the bit with the squirrel is great – the scene isn’t played for laughs and is actually more romantic and adult than almost any other sex scene in gaming, not that there are many.

The explanation is that Halsin’s transformation is accidental, as he gets carried away, but Astarion is into it and they both carry on regardless. Or at least he is depending on which dialogue options you choose."

Yesterday I found out you can do that at the beginning of the 3rd act with your main character and just answer you want Halsin to stay in the bear form. The squirrel is shocked ;)
The scene with Mizora was a bit unexpected. I'm not reading guides or watching youtube, so some scenes are a surprise.


I still wish to check monk at a higher level. Some classes get nice skills at 6+ level, while at the beginning look pretty boring.
I wish there was a way to be evil and still convince your team members to you. Once you do things they dislike, many dialogues are unavailable. In short, they dislike way too many things and almost only go the heroic way. To make them happy, you have to help all around when often you wish to answer or do something another way.
I will probably start again to check Minthara and to help the evil witch in the first act. It is supposed to unlock many quests in the 2/3 acts that I missed.
 
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Finally got off that damned ship...

My 2060 Super is pissing me off. It's not that it can't play the game... I run the game just fine in 4K... it's just the FAN is so loud and annoying... and always runs at 100% after about 5 minutes of play.

Started having this problem with Marvel's Midnight Suns... but really only in graphically intense portions of the game. Then the fan was just on all the time in Diablo IV... Was hoping BG3 would be more efficient... It's not.

And it's the same even if I drop the resolution to 1080p.

Maybe I need to opt for a 3 fan solution? Or a bigger case. Dunno... What do you guys think?
 
Well, you can try lowering graphic settings 1st? Anti-aliasing especially that you shouldn't need at 4k, shadows, SAO, stuff like that. If that's not good enough, maybe lower to 1440p? Or, well, if that's just an excuse to grab a new GPU, then hell yeah, go 3 fan 😁
 
Well, you can try lowering graphic settings 1st? Anti-aliasing especially that you shouldn't need at 4k, shadows, SAO, stuff like that. If that's not good enough, maybe lower to 1440p? Or, well, if that's just an excuse to grab a new GPU, then hell yeah, go 3 fan 😁

Yeah but are those things quiet? Remember I already tried going all the way down to 1080p... Made absolutely no difference at all. (So I've gotta jack the graphics back up to 4K next time I play.
 
Yeah but are those things quiet? Remember I already tried going all the way down to 1080p... Made absolutely no difference at all. (So I've gotta jack the graphics back up to 4K next time I play.
Should depend on brand/fan quality, my PNY was horrible so I modded it (sounded like a bloody jet engine at anything over 60%), I remember hearing the ventus were loud as well, but my father says he's gigabyte and Asus are fairly quiet - although keep in mind that some cards have oversized coolers that look like they were designed for higher models, so... Yeah...

As far as I remember you can't really go wrong with models like TUF, Merc, Pulse, RedDevil, which coincidentally are also usually cheap, others can likely give better suggestions 👍
 
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Try v-sync and limit maximum power in software (afterburner or something else). I guess the game should still run fine at 70% power limit, but you have to check it yourself.
 
Remember I already tried going all the way down to 1080p... Made absolutely no difference at all.
If you take a look at performance reviews, you'll see that even with a modern flagship-class processor, FPS barely move up at all from 2560x1440 to 1080p, even with settings on ultra.

I like Woomack's suggestion to limit the fps via vysnc and or lowering power limits on the gpu to see if that helps your noise situation. You'll likely have to use a combination of suggestions as a 2060 Super at 4k isn't a 60 fps card (default ultra settings).... a 2080ti isnt. So I can see why the GPU is pegged (normal and good in most cases, lol) with the fan cranked which makes me concerned that limiting power or enabling vsync may really cut fps. Gotta try and report back. :)

3 fans can be (always??? No) more quiet than one or a blower (no idea which specific model asus you have) situation. Depends.
 
If you take a look at performance reviews, you'll see that even with a modern flagship-class processor, FPS barely move up at all from 2560x1440 to 1080p, even with settings on ultra.

I like Woomack's suggestion to limit the fps via vysnc and or lowering power limits on the gpu to see if that helps your noise situation. You'll likely have to use a combination of suggestions as a 2060 Super at 4k isn't a 60 fps card (default ultra settings).... a 2080ti isnt. So I can see why the GPU is pegged (normal and good in most cases, lol) with the fan cranked which makes me concerned that limiting power or enabling vsync may really cut fps. Gotta try and report back. :)

3 fans can be (always??? No) more quiet than one or a blower (no idea which specific model asus you have) situation. Depends.

Yeah but I would've thought I should be able to run at 1080p without the damned thing going supernova...

I can't remember... but I thought I even tried 1080p with settings on "High"...

I'll try that now and then try with V-sync.

Honestly I'd be happy with 30fps. I'm really not the type that could tell the difference between 30 and 60fps on a 3D app anyway... (I could if it was a video shot on a Sony A7SIII!)
 
Yeah but I would've thought I should be able to run at 1080p without the damned thing going supernova...

I can't remember... but I thought I even tried 1080p with settings on "High"...

I'll try that now and then try with V-sync.

Honestly I'd be happy with 30fps. I'm really not the type that could tell the difference between 30 and 60fps on a 3D app anyway... (I could if it was a video shot on a Sony A7SIII!)
Well, yeah... but a midrange card from 2.5 generations (4+ years) ago can be long in the tooth on some titles.

You may be OK at 30 FPS as the games you play aren't FPS where every one counts. Still, even with say Age of Empires (newest and one of the only non FPS games I play), I can notice the difference between 30/60 FPS. Anyway, report back.... wondering what you fps drop is when limiting power.
 
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