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Bethesda: the 1st nuclear apocalyptic 1st person shooter?

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magellan

Member
Joined
Jul 20, 2002
Playing Fallout 4 I was thinking of what I think was the 1st post nuclear apocalyptic shooter (also from Bethesda), Terminator: Future Shock. http://terminator.wikia.com/wiki/The_Terminator:_Future_Shock

They also claimed to be the 1st 3d FPS as well.

I wonder if any of the team who worked in Future Shock is still around at Bethesda?

The post apocalyptic nuclear wasteland of Fallout 4 seems a bit too well preserved to me, especially after 200 years have passed. Future Shock's post-apocalyptic wasteland seemed much more realistic.
 
seems very well possible it was and an arcade game. 3DFX just coming on the scene in the pc world had be doing arcade's for a year or two i think. as 3DFX was founded in 1994 some time, its very possible they were using 3DFX hardware. i do recall few arcade games as kid with the 3DFX logo but i dont remember what games. Quake did come out till 1996, so almost a year after this game.
 
The post apocalyptic nuclear wasteland of Fallout 4 seems a bit too well preserved to me, especially after 200 years have passed.

Second that. It's kind of stupid that there are still-good-to-eat sweet rolls laying around and a basket of fresh melons in the Super-Duper Mart, and fresh bottles of Nuka-Cola in machines all over the place where raiders should've taken it all already.
 
seems very well possible it was and an arcade game. 3DFX just coming on the scene in the pc world had be doing arcade's for a year or two i think. as 3DFX was founded in 1994 some time, its very possible they were using 3DFX hardware. i do recall few arcade games as kid with the 3DFX logo but i dont remember what games. Quake did come out till 1996, so almost a year after this game.

Terminator: Future Shock wasn't an arcade game, it was a software rendered DOS game and didn't support any kind of 3d accelerator tech.

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Second that. It's kind of stupid that there are still-good-to-eat sweet rolls laying around and a basket of fresh melons in the Super-Duper Mart, and fresh bottles of Nuka-Cola in machines all over the place where raiders should've taken it all already.

It's amazing how well painted cars, signs and buildings have stood the test of time as well, not to mention furniture exposed to the elements and clothing.
 
well i dunno, i cant call it 3D if it isn's running something on along the lines of the voodoo card. i mean by all accounts then descent was the first one, not a fps per say but 360 fps.
 
well i dunno, i cant call it 3D if it isn's running something on along the lines of the voodoo card. i mean by all accounts then descent was the first one, not a fps per say but 360 fps.

Where do you think the idea for hardware GPUs came from? The same reason they added FPUs to the CPU, and dedicated crypto acceleration boards which are now even built-in to the system CPU. Just because it was rendered without a hardware GPU doesn't mean it isn't 3D. It looks plenty 3D to me...
 
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Where do you think the idea for hardware GPUs came from? The same reason they added FPUs to the CPU, and dedicated crypto acceleration boards which are now even built-in to the system CPU. Just because it was rendered without a hardware GPU doesn't mean it isn't 3D. It looks plenty 3D to me...

One of the marketing points made by Bethesda back then was that Terminator:Future Shock was the 1st 3d game engine (i.e. it introduced a z-axis). What they meant by this is that you could have, for example, enemies directly above you or below you (e.g. Hunter-Killers), which engines like Id's Doom and 3D Realms Duke Nuke 'Em 3d couldn't do at the time.

It was also the 1st FPS game to feature driveable and flyable vehicles.
 
Playing Fallout 4 I was thinking of what I think was the 1st post nuclear apocalyptic shooter (also from Bethesda), Terminator: Future Shock. http://terminator.wikia.com/wiki/The_Terminator:_Future_Shock

They also claimed to be the 1st 3d FPS as well.

I wonder if any of the team who worked in Future Shock is still around at Bethesda?

The post apocalyptic nuclear wasteland of Fallout 4 seems a bit too well preserved to me, especially after 200 years have passed. Future Shock's post-apocalyptic wasteland seemed much more realistic.

Second that. It's kind of stupid that there are still-good-to-eat sweet rolls laying around and a basket of fresh melons in the Super-Duper Mart, and fresh bottles of Nuka-Cola in machines all over the place where raiders should've taken it all already.

You guys are being too hard on Fallout 4. I think its a fantastic game that does a good job of telling a narrative and for having a killer environment. A shooter that was "realistic" in a post-apocalyptic wasteland would be with everything so sparce and looking the same definitely would be quite boring to play I think so what little inconsistencies are present in Fallout 4 doesn't detract away from how good the game is to play. :D Just my $0.02.
 
Second that. It's kind of stupid that there are still-good-to-eat sweet rolls laying around and a basket of fresh melons in the Super-Duper Mart, and fresh bottles of Nuka-Cola in machines all over the place where raiders should've taken it all already.

Hold on, I may be crazy here but I think I have something. Just hear me out. It's *almost* could be possible that the FO series is an RPG with RPG elements like health items. Crazy, right?
 
Hold on, I may be crazy here but I think I have something. Just hear me out. It's *almost* could be possible that the FO series is an RPG with RPG elements like health items. Crazy, right?

It's set with a society that in 2077 had succeeded with full brain-computer integration and robotic hospitals. Healing items fit in just fine. Junk laying around? Raiders and super mutants are dumb brutes. Reasonable to say they wouldn't bother to thoroughly clean a place out or even pick up all of their own stuff when moving out. Given the super-specialized-in-atomic-energy society and the Institute and BoS having managed to stick around for 200 years after a war, most of the less realistic stuff is easy to ignore because it is realistic in the game world. That basket full of fresh melons sitting in their grocery store display just as they were 200 years ago isn't realistic in any world at all, and that bugs me :)

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It's set with a society that in 2077 had succeeded with full brain-computer integration and robotic hospitals. Healing items fit in just fine. Junk laying around? Raiders and super mutants are dumb brutes. Reasonable to say they wouldn't bother to thoroughly clean a place out or even pick up all of their own stuff when moving out. Given the super-specialized-in-atomic-energy society and the Institute and BoS having managed to stick around for 200 years after a war, most of the less realistic stuff is easy to ignore because it is realistic in the game world. That basket full of fresh melons sitting in their grocery store display just as they were 200 years ago isn't realistic in any world at all, and that bugs me :)

I guess it would be a much more boring game if it more realistically created a city that was only 5 miles from ground zero of a multi-megaton hydrogen bomb detonation.

For some reason I liked Fallout 3 better and I'm already bored w/Fallout 4.
 
Haven't any of you Fallout 4 fans noticed that once you level up and get good armor and weapons you're basically a one-man army? Even Deathclaws aren't much of a challenge anymore -- unless they get close enough to grab you.
 
Your weapon and armour choices are yours. If you want more of a challenge, nerf your stuff.

To your point though, yes, I can pretty much walk through anything now. The combat is not the reason I put so many hours in though.
 
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