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Conquer The World (CTW)

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Madengineer

Member
Joined
Apr 28, 2011
Its an online based strategy single turn game, and was wondering if people would be interested in playing it here? It does require abit of time to do it, basically, all players control a country, and each player has to develop the country, economically, militarily, socially, and diplomatically.

You Form alliances, trade agreements, wage war, and take over countries.

Countries like the UK,USA,Russia, China etc do not play a part in them, unless controlled by the GM (General Manager) of the game.

Most countries used are african countries/middle eastern etc.


So. Would anybody be interested?


This is the guide that is followed primarily. (We use it on another forum)



An Introduction


A CTW is a forum game based on the idea of taking over the world. Each player will usually start off with a small undeveloped country which they are leader of. Each turn you dictate spending and policies to make yourself an empire. You can deveop new technologies, declare war, conduct diplomacy, secret operations and much much more.

The game has almost no limits and is less complicated than is imagined when you look at some of the extensive rules!

Below are the rules of the game, you can learn a lot from playing and watching others take their turns. The GM will also answer any queries you may have. You'll also find wikipedia will contain much of the information you need about your country.


Rules


The Most Important Rules


Rule 1) The word of the GM is LAW and FINAL!
Rule 2) The GM reserves the right to do anything at any time.

The GM is essentially god in this game, what they say goes. They state whether actions are successful or failures and what the consequences are. They'll supply all the information you need and will often be willing to help with problems if you ask.

The GM will try to keep the game fair, but if you see any big errors then you can point them out to the GM. However, if the GM disagrees with your observation then the matter should be dropped without further arguing. As rules one and two state, the GM's word is final.

If you suspect a GM of being biased against you or any other player, post proof of bias publicly. Minor bias is to be expected though; thus it is good to be nice to the GM, as he
holds your life in his hands. Annoying the GM, whether through messenger, mail, or in game, can be punished by the GM messing up your turns, but he's a **** if he does unless you're really pissing him off.

The GM reserves the right to amend the rules of the game or add rules that were missed in order to make the rules more complete. He will generally do this after he notices someone exploiting a loophole in the rules. When this happens, the person he noticed using the loophole will be allowed to use it as it was not in the rules at the time of that person's posting, but from then on no one can use that loophole (as it is covered by the rules). Do not deliberately make advantage of a loophole or you'll be punished!

One final thing to remember is the time and effort the GM has put into this game so be nice!



The Rules of Turns

Once the game is started, every player has 48 hours to post their turn before the GM will check the turns. Depending on the GM's schedule (he has a life too, you know), it may take more than 48 hours for him to check, approve, and post the results of turns. However, once he does, players can expect to have 48 hours to post their next turn. Please don’t leave your turn till the last minute!

In regards to missed turns, If you miss a turn only half of the missed turn's budget will be carried over. A GM may choose to remove you from the game if you seem inactive so make sure they know when you're going to post!



The Rules of Posting


There is no specific way for you to set out your posts, it just needs to be clear and easy to follow. Your best bet is to follow the template other posters have used as everyone using a similar format makes things much easier. Bad formatting may cause the GM to look unfavourably upon your turn

The example below is one of the most commonly used turn structures and is very easy to understand. Its reccomended to use spoilers within each of the below headings when listing military units etc.


Turn Format

[Name] – [Country/Empire] – Turn [#]


[Country 1 Name] – [Country 1 Population]
[Country 2 Name] – [Country 2 Population]
[etc...]
Total: [Population of all countries]
Government Expenditures: [what it says]


Military
Army
[Equipment 1] - [# of Equipment 1] - [total cost of Equipment 1]
[Equipment 2] - [# of Equipment 2] [total cost of Equipment 2]
[etc...]


Navy
[Naval Equipment 1] - [# of Naval Equipment 1] - [total cost of Naval Equipment 1]
[Naval Equipment 2] - [# of Naval Equipment 2] - [total cost of Naval Equipment 2]
[etc...]


Air Force
[Air Force Equipment 1] - [# of Air Force Equipment 1] - [total cost of Air Force Equipment 1]
[Air Force Equipment 2] - [# of Air Force Equipment 2] - [total cost of Air Force Equipment 2]
[etc...]

Military Personnel - [# of troops in your armed forces]


Domestic Affairs/Economy
[Explain your actions in this area]


Foreign Relations
[Explain your actions in this area]


Research
[Explain anything you are researching (can be a codename)]


Military
[Explain any purchases or changes in personnel here]
[Explain any military movements you are making here]


Summary
[Summarize your turn]


As stated above this is not the only allowable structure of writing your turn. However things that are definitely required are:
- Budget
- Population
- Lists of all military equipment




The Rules of Military



You start with whatever military your country has in real life unless the GM specifies otherwise. Use wikipedia to find out what they have. If wikipedia has nothing then speak to GM to find out where to look.

The recommended size of a military is 0.5% of your population. Using less will benefit your economy, on the whole its advised not to have your military at its maximum. Relative numbers of soldiers, artillery, tanks, etc. are required to be kept at all times and in all turns.

Any specified weapons for your troops will cost $50 Million per weapon category. If you have 6 weapon categories of specificity, you must set aside $300 Million for your weapons.

Heavily building up your military will cause suspicion with surrounding neighbours. Also, having a huge military isn't always best, a well planned attack can win with far fewer troops than the enemy.
The Rules of Attacking



You may launch as many attacks as your military can handle a turn, its best not to overstretch yourself though.

You need to include a warplan for your attack to go ahead. If you do not the invasion will fail to go ahead. A badly made plan will often result in failure so its best to be as detailed as possible. Its best to include a map with small annotations if you can, as well as instructions for your troops.

You should always include a method of getting troops into the country if you are not just crosssing your own borders. E.g. assaulting an island should include a statement saying you plan to ship troops in or drop them out of planes etc. You do not have to worry about time taken to get there, to keep the flow going it is instant. You also need to make sure you have sufficient transport to get your troops in if not crossing a border. Defenders can try to prevent troops from arriving.

Remember, the GM will not be a total dickhead about this. If you miss a minor detail they may choose to ignore it and allow your attack to go ahead without any trouble. As stated earlier their word is final. War is fickle, even the best laid plans can go wrong and luck can save badly laid ones.

If a player has initiated battle with another player or native nation, they may continue battle through as many posts as necessary. They may not make any developmental advancement, but may only move or reorganize troops. All military sub turn posts must begin with the name of the player and their country.

For example:
Madengineer – Libya – Military Sub-Turn

Additionally, in order to keep other nations from getting angry at you for invading a country; it is a good idea (but not a requirement) to provide a reason for invading the aforementioned country. The UN may intervene if an attack is seen as unprovoked. Also, other players often like to ruin your plans by coming to the aid of the country you're attacking so watch out!

Turns can be edited before a big post if a player declares war after people have posted. They may wish to mobilise units or offer support.

Also, consider the difficulties of passing through other countries airspace/land to attack.



The Rules of Defending


Defenders have a slight advantage in that they can technically use their entire population to their defence with few negative effects. However, citizens will not generally fight back of their own free will, and there will be high desertion rates if they are commanded to fight, especially if they are not properly equipped and trained.

If a player is under attack and does not defend themselves or post any message about it within 24 hours, then the fight will go on as if the country were an NPC country, however in this situation the defending players troops will not fight at there full strength as they are being ordered around by the generals not the actual leader.

Defenders, like attackers, can make as many posts as necessary to defend themselves with the same rules regarding the start of the post. Support can be sent to a defending nation without taking a turn. If an ally is under attack, you may send troops to his support. You cannot move to support an attacker.

You can appeal to the UN or other powerful nations if you think an attack is completely unjustified and may receive help. This is dependant on what your GM thinks.




The Rules of Diplomacy


Diplomacy is a tool that can be used against both native and occupied nations. The GM will determine the effectiveness of such an action. Repeating an action can produce good results, but in certain situations it can make things worse.

Diplomacy with other player is fine as long as you make any alliances clear to the GM in private. You can betray alliances with players with no consequences except for angering the player themself.

Countries may merge with you if you ask in the right way. You have to give clear reasoning and have a good case as countries don't join your empire for nothing! They may want to fulfill certain goals or you'll have to look impressive and friendly. Often a merged country will be in a dire state and need much work on it.


The Rules of Disclosure and Secrecy



Attacks or defences must be posted as part of your turn with full disclosure of troop numbers and types, equipment numbers and types. These attacks or defences must be written in your turn or military sub-turn. You may however send a secret plan to the GM if you wish to make covert extra actions (special operations only). If a plan is too hard to keep secret the GM may reveal it.

If any special weaponry or tactics are used within battle, it must be mentioned or else it will be assumed that standard technology and tactics were used. Development of technologies, upgrades in weaponry, upgrades in economy, or construction of weaponry must be announced to the GM.

If you spend vast amounts of money on something secretly NPCs will become suspicious and want to know what you are doing. The UN may even intervene if it seems very suspicious and send inspectors.

Actions may be performed by privately messaging the GM, but the GM reserves the right to announce any information to the public.

Clues will be given in the case of secret missions, unless you cover your *** really well.
Secret missions can range from assassinations, to spy missions, to hijackings, to spreading of propaganda, and more.

Be reasonable with your secret actions. Sending insurgency attacks to every nation in Asia is ridiculous. Doing this, or something similar, could result in the disclosure of your actions to the public by the GM (and your disgrace).

You’ll also want to have plans put in place in an attempt to reduce damage by attacks or have plans to prevent assassination. Personal security is a must really.




The Rules of Technology



You are encouraged to invent new things, but you must supply general schematics, costs, and capabilities upon usage. It is up to the GM whether they accept and may be subject to changes or modifications.

You cannot copy inventions made by other players in previous
games (unless they offer permission), but you may remake your own. The GM is to judge when cases of copying occur. If an invention or weapon already exists in the real world, it may be used, though a link to its schematics and capabilities are required.

To upgrade an invention, explanation is required for how it was updated and to what effect.

When creating a new invention, give it an ETA when you post it. The first turn you post it, when approving your turn the GM will tell you if your ETA is correct and, if not, what it should be. This ETA will go down one per turn.



Other Useful Points



- Other nations exist, they are controlled by the GM and may effect the world in different ways through alliances and wars.

- Currently existing international alliances and agreements will continue their existence unless they are nullified by the GM. Be careful of who you invade and for what reason, as your doings will effect your diplomatic relations with the rest of the world.

- Keep to international convention such as human rights and the geneva convention. If you don't, the might of the international community could fall on you.

- The GM may cause change the rules depending on who the GM is

- Budget should be spent sensibly as spending it all on military will result in ruination

- Editing your turn is perfectly fine, as long as you do so before the official ending time of the turn and notify the GM of the edit.

- Skype is very useful as there will be a CTW chat room where you can discuss

- God Modding is serious and will almost always end in an internal disaster in your country.
 
Background


Most historical events have happened thus far, here are a few of the differences.

President Obama for the most part, has sat idly thus far during his presidency, though he did get some minor bills passed when asked what he was pushing towards President Obama would comment in a meager manner, "wait and see" type sentences. Although he was able to keep a good face with the public throughout much of his time so far, he recently battled through a scandal involving several undesirable acts ordered by him when the military was in the process of locating and killing Osama Bin Laden. One of the major feats that President Obama has been able to achieve was getting gas prices to a record low in the past 5 years, getting the average gas price to $1.42 for a stable 2 months before it went sightly up to $2.02 and has stayed around there since. The Conservative side of the political spectrum is looking for a change in office in the upcoming reelections, major runners thus far include Jon Huntsman, Gary Johnson, and Tim Pawlenty.

The USSR is still in existence, containing the following countries:

Quote:
Russia
Georgia
Armenia
Azerbaijan
Turkmenistan
Kazakhstan
Uzbekistan
Tajikistan
Kyrgyzstan


After some years under USSR rule the Baltic states, Estonia, Latvia, and Lithuania split from the USSR with relative ease due to backing from the EU, and more specifically from the UK, Germany, and France. Tensions between the Baltic states and the USSR have grown tremendously over the past years, which lead to a series of empty threats from the USSR until the UK and company told the USSR to stop. This however left the Baltic states feeling that they had been bullied, which in turn lead to many Baltic people to "disgrace" the USSR flag and their culture, etc. Suffice to say, there's issues brewing between the Baltic states and the USSR.

The UK has maintained very close relations Germany and France, the trio often work together and push similar ideas. However in the progressing years all three along with the entire EU have been facing economic hardships and have recenly pushed through a recession.

China is growing increasingly dependent on the USSR (whom are major allies) when it comes to military forces, although China has a large navy they don't compare when it comes to their army and air force. China has seen better days when it comes to their economy, yet they still bolster one of the more stable ones around. However they've come to a road bump and are in need of some money, thus calling onto the United States to hurry up and pay off some of their debts. The USA responded some like this, "pfft, be patient please". However China hasn't seen a dime from the USA since then.

The EU is quite stable and is looking good, it is basically lead of the UK and Germany. The UN is moving along well. There are no current wars, there has been various skirmishes in Africa but those have all been put to rest quickly due to the UN.

Turn 0 - 2012 - Cards Dealt
With the arrival of 2012, many the people of the United States are giving their opinions on who will win the Republican primaries, and ultimately the presidential election in November. Jon Huntsman, Gary Johnson, and Tim Pawlenty are currently ahead in most of the polls (and have been for quite some time), with a few old balls winning a poll every now and then. President Obama recently kicked off his campaign, a bit later then he would have liked, but he's started it all the same.

China has hit another roadblock in their economy, and is treating to go seep into a recession. This led to China once again demanding that the USA fork over some of the debt that is owed, backed by the USSR. The USA provided a small amount of said debts, hoping to sustain the situation until they could give larger amounts and actually start to get out of their huge debt. While this effort has made China somewhat happy, they're expecting to see more over the next year.

The UK has managed to stay away from the spotlight, and hasn't been up to anything other then the same old same old.

The USSR and Baltic states issues seem to be cooling down, with all 4 countries meeting up for several European conventions during the past year.


The Players:
President ******* - Cameroon
Population: 18,879,301
Government Expenditures: $3.7 billion

President ******* - Somalia
Population: 9,359,000
Government Expenditures: $3.5 billion

President ******* - Tunsia
Population: 10,432,500
Government Expenditures: $3.2 billion

President ******* - Zimbabwe
Population: 12,521,000
Government Expenditures: $3.9 billion

President ******* - Ecuador
Population: 14,790,608
Government Expenditures: $3.3 billion

President ******* - Paraguay
Population: 6,349,000
Government Expenditures: $3.6 billion

President ******* - Haiti
Population: 9,719,932
Government Expenditures: $3.1 billion

President ******* - Costa Rica
Population: 4,253,897
Government Expenditures: $3.4 billion

The above list is of the countries available.
Use wiki as a reference for your countrys current condition.

If you dont understand anything, ask here, or PM me, or add me on skype (Simonjmoore92) Please dont just comment here saying its crap or a waste of time etc.
 
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