CS:CZ will include new weapons, along with a NEW ENGINE!!
This gets rid of the restraints from the HL engine, like having poly caps and have a 100FPS limit (maybe due to poly caps?!) which is VERY frustrating for people whose video card/CPU setup allows them to achieve much higher FPS!!
3 new weapons that I know of are:
L.A.W. Rocket Launcher- Terrorists only, this single shot weapon fires a rocket than has relative ineffectiveness towards 2 or 3 CT's on foot; however, when the enemy is in a vehicle (vehicles are supposed to be more drastic in CS:CZ) it does x4 normal damage and makes the vehicle useless for the rest of the round.
Some U.S. Marine Machine Gun- The CT's will find this machine gun much more useful than its cheaper counterpart, the M249 Para. This machine gun has a MUCH higher rate of fire (900 RPM!!) and a reload rate unrivaled by the Para (150 shots in the clip which takes 4 seconds to load). Also, the longer you shoot, the more accurate the gun gets (you don't believe me now, but you will!).
Molotov Cocktail- Ah, the best (and only?) invention by the Finnish people, luckily at Terrorist disposal. This liqour refreshment provides plenty of chaos for an incredibly low price ($40). 4 can be carried at once. The downsides to this are:
Long preparation time: The Terrorist has to first stuff the rag into the bottle, shake the bottle, light the rag with a lighter (^_^), and then throw, taking approximately 4.5 seconds.
Low shrapnel damage: Shrapnel from this grenade is just superheated glass. When a victim is wearing kevlar, it deals 0 HP damage and 9 kevlar damage. Without kevlar, 5 HP damage is dealt. This is per piece of glass. The cocktail breaks into 50 substantial pieces of glass in a radius equal to a grenade, so it can deal a light blow to a group of CT's or a deadly one to an AWPer huddled in a corner.
Fire counts as FF: Even with friendly fire disabled, the Molotov Cocktail's firespread still causes damage. Along with the shrapnel (doesn't count as FF), the grenade leaves patches of fire on the alchoholic residue it spits out. The fire lasts for approximately 20 seconds and deals whatever damage is designated by the Admin.
I did see all of this on a site (I believe there was an article on csnation.counter-strike.net) and I noted down the important stuff, like the exact numbers. Unfortunately this is all subject to change, so I very well may be wrong, but as of now this is the most accurate stuff we can get.
PLAY ON CS BROTHERS!!