- Thread Starter
- #21
As I mentioned, I still benefit from more cores even from my single-core-heavy sims simply because I run other programs alongside my sims and that is moved to other cores so better workload spread out. Moot point anyway as most high-end CPUs are at least quads, if not hexa/octa cores. I just made my initial statement in case there was a dual-core CPU that had higher clocks than current i5/i7 CPUs. IIRC, this was the case about 10 years ago where an older dual-core had higher clocks than the newly released quad cores. I guess this isn't true today.
Even the linked thread, they state that software does not keep up with hardware and so while a game may come out tomorrow that fully saturates a hexa/octa core, I'm sure they'll have stuff in place to work with quad cores as well otherwise they're just limiting their customers to those who have the latest and greatest hardware.
I did some reading about XP11 and it seems that it has sliders that affect CPU demands and another set of sliders that affect GPU demands to users that experience CPU bottlenecks can lower the items that put pressure on the CPU and those with GPU bottlenecks can lower eye candy to put less pressure on the GPU. I also take that to mean that they can utilize multi core CPUs better so that's a good thing. DCS is more of an issue since the dev process is very messy so I doubt if anyone really knows with that sim. Might as well look at pCars2 and AC requirements for now.
Even the linked thread, they state that software does not keep up with hardware and so while a game may come out tomorrow that fully saturates a hexa/octa core, I'm sure they'll have stuff in place to work with quad cores as well otherwise they're just limiting their customers to those who have the latest and greatest hardware.
I did some reading about XP11 and it seems that it has sliders that affect CPU demands and another set of sliders that affect GPU demands to users that experience CPU bottlenecks can lower the items that put pressure on the CPU and those with GPU bottlenecks can lower eye candy to put less pressure on the GPU. I also take that to mean that they can utilize multi core CPUs better so that's a good thing. DCS is more of an issue since the dev process is very messy so I doubt if anyone really knows with that sim. Might as well look at pCars2 and AC requirements for now.