- Joined
- Jul 20, 2006
This is NOT a simple hack and slash game.
There's absolutely NOTHING simple about it. If you die enough it drops the difficulty down... so I guess you probably could fight through SOME of the game using just a couple of buttons... but then you'd just be a loser now wouldn't you?
No no... Devil May Cry is all about STYLE. It's probably the only game I can think of that features "style" as one of the central plot points. It really isn't about what you do so much as it's about how cool you look while you're doing it.
To that end you're actually rated on how well you're playing the game. The rating system goes from "D" to "SSS" with the latter meaning you've thoroughly kicked *** in the most embarrassing manner possible. The fighting system is probably the most complicated thing I've seen in a game since the dribbling methods in NBA 2k8.
Between jumping, sword attacks, gun attacks, and Nero's devil hand there's simply an unlimited amount of things to do. For example you can knock an enemy in the air with your sword, grab him out of the air, do a ground combo with your sword, a stabbing combo while he's on the ground, taunt (it counts towards your style points) grab him off the ground, slam him, jump in the air, pull him in the air with you, throw him to the ground and grab him again before he hits...
It's really staggering. And the Exceed system means you can also rev-up your attacks so that they become even MORE powerful, and you actually rev them in the middle of a combo. meaning your moves are getting more powerful while you're doing them.
Much has been made about playing through the same levels with Dante that you started with Nero. Well Nero and Dante are COMPLETELY different and it will take you a while to get used to their styles. Not only that but you'll be playing through those same levels ANYWAY trying to get a better and better grade. (In fact, as soon as I finish the game I intend to start it again since some bug has prevented me from using the network system in DMC4 since I switched PS3s).
And don't give me that "Well I played the demo and I didn't like it..." crap. I played the actual GAME for about three days before things started to click. It's been a long time since so much has been demanded of my reflexes. Learning the exceed system is DAMNED HARD... but extremely rewarding once you "get it."
I'll go out on a limb and say no action game ever looked cooler. The controls are tight, the graphics are top notch, the game play runs a decently long time, and the characters are memorable.
So check it out and hang with it. (If you can't beat the first boss... then you're doing it wrong. )
There's absolutely NOTHING simple about it. If you die enough it drops the difficulty down... so I guess you probably could fight through SOME of the game using just a couple of buttons... but then you'd just be a loser now wouldn't you?
No no... Devil May Cry is all about STYLE. It's probably the only game I can think of that features "style" as one of the central plot points. It really isn't about what you do so much as it's about how cool you look while you're doing it.
To that end you're actually rated on how well you're playing the game. The rating system goes from "D" to "SSS" with the latter meaning you've thoroughly kicked *** in the most embarrassing manner possible. The fighting system is probably the most complicated thing I've seen in a game since the dribbling methods in NBA 2k8.
Between jumping, sword attacks, gun attacks, and Nero's devil hand there's simply an unlimited amount of things to do. For example you can knock an enemy in the air with your sword, grab him out of the air, do a ground combo with your sword, a stabbing combo while he's on the ground, taunt (it counts towards your style points) grab him off the ground, slam him, jump in the air, pull him in the air with you, throw him to the ground and grab him again before he hits...
It's really staggering. And the Exceed system means you can also rev-up your attacks so that they become even MORE powerful, and you actually rev them in the middle of a combo. meaning your moves are getting more powerful while you're doing them.
Much has been made about playing through the same levels with Dante that you started with Nero. Well Nero and Dante are COMPLETELY different and it will take you a while to get used to their styles. Not only that but you'll be playing through those same levels ANYWAY trying to get a better and better grade. (In fact, as soon as I finish the game I intend to start it again since some bug has prevented me from using the network system in DMC4 since I switched PS3s).
And don't give me that "Well I played the demo and I didn't like it..." crap. I played the actual GAME for about three days before things started to click. It's been a long time since so much has been demanded of my reflexes. Learning the exceed system is DAMNED HARD... but extremely rewarding once you "get it."
I'll go out on a limb and say no action game ever looked cooler. The controls are tight, the graphics are top notch, the game play runs a decently long time, and the characters are memorable.
So check it out and hang with it. (If you can't beat the first boss... then you're doing it wrong. )