- Joined
- Aug 14, 2014
"The introduction of DLSS 4.0 Super Resolution with its new transformer model saw Nvidia improve upscaled/reconstructed image quality to a dramatic degree - but we wanted to truly put the technology through its paces. Over the years of game testing on this channel, we've identified a number of scenarios where DLSS Super Resolution exhibits genuine image quality issues - and in this video, Alex goes back to revisit them. Does the transformer model fix some of DLSS's biggest pain points?"
00:00:00 Introduction
00:00:58 How to inject the DLSS 4 Transformer model
00:02:35 Small Particles in Death Stranding
00:04:53 Thin Dark objects on Light Backgrounds in God of War
00:05:45 Wires and Trees in Red Dead Redemption 2
00:06:25 Wires in Forza Horizon 5
00:08:24 Camera Turn Blur in Forza Horizon 5
00:11:03 Hair Dithering in Red Dead Redemption 2
00:11:50 Checkerboarded RT Reflections in Ratchet and Clank
00:12:35 Grass Sway in Dragon's Dogma 2
00:14:02 DLSS 4 Super Resolution Regressions
00:15:25 Conclusion
00:00:00 Introduction
00:00:58 How to inject the DLSS 4 Transformer model
00:02:35 Small Particles in Death Stranding
00:04:53 Thin Dark objects on Light Backgrounds in God of War
00:05:45 Wires and Trees in Red Dead Redemption 2
00:06:25 Wires in Forza Horizon 5
00:08:24 Camera Turn Blur in Forza Horizon 5
00:11:03 Hair Dithering in Red Dead Redemption 2
00:11:50 Checkerboarded RT Reflections in Ratchet and Clank
00:12:35 Grass Sway in Dragon's Dogma 2
00:14:02 DLSS 4 Super Resolution Regressions
00:15:25 Conclusion