What I am looking for and why:
32-34" : This is the size I feel like I can manage at my desk.
1440p: I measured where I sit from my display and calculated that I shouldn't be able to resolve better than this at this ppa (pixels per arc). Don't want/have the horse power to render unneeded 4k at the desired refresh rates. Want native resolution displayed.
144 hz or better: I haven't experienced high refresh rate gaming, want to give it a go for some smooth butter frames.
Freesync 60-144 or better: big enough range to kick in LFC if needed. Not paying more for gsync.
~Good response time: I kind of take this as a given for a 144hz display, but some makers try and squeeze in response times that aren't quite good enough.
matte : Don't want any glossy reflections.
Flat screen: curved is bad for gaming as it introduces distortion in the already pre-distorted images games and other basic renders provide. My understanding is curved is also bad for uniformity/back light bleed. reference: https://linustechtips.com/main/topic/221682-the-flawed-math-behind-curved-monitors/
This last one is probably the one that gets me the most. Why on earth are all the monitor makers curving their "gaming" displays to harm their customer's images? Honestly at the distances I've always used displays at, and at 90-110 degrees field of view that we play most games at, a monitor should actually have a negative curvature (curve away from the player) to get the distortion right. Sure, games could be made to render properly for seating position, fov, and monitor curvature. Nvidia showed this with SMP, but no one does this. Why? I don't know, it doesn't seem hard to change your spatial mapping of rendered pixel angle, but until they do gaming monitors should be at worst flat.
Anyway, where is this monitor?
32-34" : This is the size I feel like I can manage at my desk.
1440p: I measured where I sit from my display and calculated that I shouldn't be able to resolve better than this at this ppa (pixels per arc). Don't want/have the horse power to render unneeded 4k at the desired refresh rates. Want native resolution displayed.
144 hz or better: I haven't experienced high refresh rate gaming, want to give it a go for some smooth butter frames.
Freesync 60-144 or better: big enough range to kick in LFC if needed. Not paying more for gsync.
~Good response time: I kind of take this as a given for a 144hz display, but some makers try and squeeze in response times that aren't quite good enough.
matte : Don't want any glossy reflections.
Flat screen: curved is bad for gaming as it introduces distortion in the already pre-distorted images games and other basic renders provide. My understanding is curved is also bad for uniformity/back light bleed. reference: https://linustechtips.com/main/topic/221682-the-flawed-math-behind-curved-monitors/
This last one is probably the one that gets me the most. Why on earth are all the monitor makers curving their "gaming" displays to harm their customer's images? Honestly at the distances I've always used displays at, and at 90-110 degrees field of view that we play most games at, a monitor should actually have a negative curvature (curve away from the player) to get the distortion right. Sure, games could be made to render properly for seating position, fov, and monitor curvature. Nvidia showed this with SMP, but no one does this. Why? I don't know, it doesn't seem hard to change your spatial mapping of rendered pixel angle, but until they do gaming monitors should be at worst flat.
Anyway, where is this monitor?