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Error in 3D Mark 2k1 SE

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Cerial_Killer

Registered
Joined
Jul 18, 2001
Has anybody else received this error while doing the advanced pixel shader test in 3D Mark 2K1 SE?

Could not create render target depth-stencil surface - D3DERR_INVALIDCALL

Thanks
 
Not exactlly sure what that is, what test did it happen to you in. I know that there was a problem with the z-buffers in the advanced pixel shader tests.
 
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