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Everyone with a DDR motherboard and 3dmk2k1

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Macel

Registered
Joined
Jul 8, 2001
Could you do me a big favor, and tell me what your high polygon counts are, in addition to what mobo you are using, what kinda ram and what kinda video card?

Either there is a serious problem with my A7M266 or DDR actually performs slower than SDR in the high polygon count tests for 3dmk2k1
I don't know if this would affect real games much or what...

Im scoring only 3500 with all the details off on my leadtek geforce2 GTS, and I noticed that the high polygon count 1 light bottlenecks at about 16 and the 8 light one bottlenecks at only 3. Someone else on the video card board, also with an A7M and a geforce 3 reported almost identical polygon count scores, and his overall score was about 500 lower than it should be for his system with a geforce 3.

Just so ya know, we're running all the latest AGP miniport and 4in1 drivers, Im running the detonator 12.41 drivers and he's running 12.90 (can someone tell me where to get the 12.90 ones? I cant find em)..I've updated my bios to the latest version as well, and have all the good stuff on fastest in the bios.

Oh, Im on an athlon 1.33ghz 266mhz fsb
 
Operating System Microsoft Windows ME
DirectX Version 8.00

Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model <A7M266>

CPU AMD Athlon(tm) Processor 1260 Mhz
FSB 140 MHz

3D Accelerator NVIDIA GeForce2 Ultra
Graphics Chipset NVIDIA GeForce2 Ultra
Driver Version 4.13.01.1290
Video Memory 64 MB

Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L





3DMark Result 4385 3D marks

Game 1 Car Chase - Low Detail 80.3 FPS
Game 1 Car Chase - High Detail 30.5 FPS
Game 2 Dragothic - Low Detail 71.2 FPS
Game 2 Dragothic - High Detail 27.8 FPS
Game 3 Lobby - Low Detail 85.5 FPS
Game 3 Lobby - High Detail 42.5 FPS
Game 4 Nature N/A FPS

Fill Rate (Single-Texturing) 400.6 MTexels/s
Fill Rate (Multi-Texturing) 761.0 MTexels/s

High Polygon Count (1 light) 19.7 MTriangles/s
High Polygon Count (8 lights) 3.7 MTriangles/s

Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 61.1 FPS

Vertex Shader Speed 44.4 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 10.4 MSprites/s

Published No
 
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