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[GAME] Should I make the map bigger?

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ShadowPho

Member
Joined
Jun 8, 2005
Location
I am in your stack, SUBbing your registers!
I am making this game, and I am in real need of art work. I suck at drawing stuff. :bday:
So today I realized that either I will keep this engine and ignore everything else, or I redo the engine to allow 3D look. So, how does this engine look, and should I make the map bigger? Right now the map is 20x20.

(If you get into a battle, just press S, I didnt complete that part yet)
 

Attachments

  • Diablo.zip
    534.8 KB · Views: 210
Does this look better?
bridges_211.jpg


BTW, I just downloaded MSDN 2005 C++ to make a map editor, but sadly the button is greyed out for "Windows GUI project" :mad:
 
Are you talking about the free express edition of MSVC? I've got it and it lets me make windows GUI apps (using .Net)
 
ShadowPho said:
Oh, cool.

I tried porting my game to that, but it runs slower. Not by much, but by about 20-40%. :(

So I decided to stick with non visual C++.

Make sure that when you compiled in VC++, you compiled in release mode, and not debug. Debug mode will produce a bit of output for....well, debugging, that can slow down your program. It's not normally an issue, but I have heard of it.
 
Midnight Dream said:
Make sure that when you compiled in VC++, you compiled in release mode, and not debug. Debug mode will produce a bit of output for....well, debugging, that can slow down your program. It's not normally an issue, but I have heard of it.

Oh! Got it! Its faster now. Thanks! :D

(Although I will still continue this in C++)


Btw, How does this map editor look? The keyboard changes tiles or the mouse press on the tiles below does. S save the file to "thisistheone" which is the map file! :D
 

Attachments

  • MapEdit.zip
    520.6 KB · Views: 179
asusradeon said:
very nice map editor like it !

Thanks! :)


As I implemented a scrolling (horizontal and vertical), the game took on a completely new feel to it. However, as it did so, the array for the map grew exponentially. Therefore, I think that I need to check for memory leaks. How do I do so? How can I create memory leaks? I will be extremely thankful if somebody could post an example.
 
I am having a little bit of a problem with the game. As soon as I launch the game and it gets to the attack or run away menu the game freezes up and I have to task manager out to end it. My computer is kind of iffy right now anyways though so it could just be windows being stupid.
 
Which compiler were you using, then? Dev-C++? I may have to install SDL and see what this is about! :) -- Paul
 
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