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Geforce 3d Vision review

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ratbuddy

Member
Joined
Aug 24, 2007
*Work in progress*

So after 2 weeks I've got enough of a feel for the thing to go ahead and put my impressions down in bits. I'm going to skim over some things you can find in the 'pro' reviews, and try to focus on actual game performance. Feel free to post up questons if you have them.

The bundle kit comes with 2 parts, a Samsung SyncMaster 2233rz 120hz LCD, and the glasses/IR transmitter package. As far as I know, you cannot buy the monitor seperately yet, and the Viewsonic 120hz 22" LCD hasn't been released yet. The bundle price for now is pegged at $600, and is available only from Nvidia themselves, and Tigerdirect. I'd highly recommend purchasing from Tiger, as Nvidia's store is outsourced to Digital River, and the service, frankly, sucks. You can buy extra glasses packages for $200 a whack, though I expect that will come down once they figure all the early adopters have parted with their cash.

The monitor
-----------

The monitor looks exactly the same as the 2233bw, http://www.newegg.com/Product/Produc...82E16824001306 for some pictures and specs and such. I do rather like the design of the thing. The power light is blue, but not an obnoxious little 'blue sun' like my last monitor. Rather, it's a soft blue diffused by a clear acrylic accent piece across the curved bottom of the monitor. The bw series monitor is available at $190 AR from the Egg, so right now the price premium for 120hz in an otherwise identical monitor is about double, plus you have to buy the glasses.

Take note that the only input is a single dual link DVI connector. No VGA at all. It does come with the required cable.

2d performance in normal games is rather nice. Every game I've tried so far has had no trouble displaying in 120hz, as long as the monitor was set to that rate in Windows. Maybe it's in my head, but motion, especially during fast action, does seem smoother compared to my old 60hz (Samsung 220wm, I believe) monitor. Other than that, there's no real difference or effect. It looks fine to me. It's a TN panel, but I've never had an issue with that, since I don't play hanging upside down from the ceiling at a 170 degree vertical angle. I sit in front of the monitor

The glasses kit
--------------

This includes the glasses, a few extra nosepieces which I didn't try, and the IR emitter. They both attach to the PC with a mini-USB cable, the emitter 'permanently' and the glasses just when you need to charge them. Both cables are included in the package. There's also a driver CD but it's already outdated by a few updates, so might as well just download the new drivers.

The glasses themselves are very light, and comfort is really not an issue at all when wearing them alone. When combined with full over-ear headphones, they can pinch a bit around the ears, but that's true with any glasses. The battery is claimed to last 40 hours of use, and I see no reason to doubt it. I haven't had to recharge once since I got them, after the initial charge. You can charge while playing.

First impressions
----------------

Once all the software is installed, and the IR emitter is plugged in and within line of sight of the glasses, there's a few tests they have you do to make sure you don't have some kind of dominant eye disorder that prevents you from safely using the system. I passed, and moved right on to some of the 3d movies available from Nvidia's site. Knight's Quest 3d (or was it 4d?) in particular looks great. My wife actually recoiled from the screen when the slime monster splashed drool towards her.

Moving on to gaming, the first thing you'll notice is.. Nothing.

Most games have certain settings that need to be enabled or disabled for 3d to work. Many require some post processing effects to be disabled, bloom effects disabled, and other such things. You can use a hotkey during play to bring up the suggested settings for each game. There are also hotkeys for messing with convergence and depth settings. I could try an explanation of how these work, but I'd probably get it wrong, and must instead just refer you to http://www.mtbs3d.com/cgi-bin/newsle...gi?news_id=44/ for more information

Once you get things dialed in to a setting that's comfortable, and the game configured right, it works well. If you reach towards the screen, it's actually surprising when your hand hits the monitor glass.

Ghosting is a minor issue, most evident when bright figures are against a dark background, or vice versa. This is when you can see a slight shadow or highlight to either side of an object on screen. Holding down the power button on the glasses causes them to stop flickering, locking one lens closed, and the other open. You can still see through the closed lens, if only slightly. They don't go completely opaque as I had expected. I'd love if they could fix this in a future version of the glasses, or allow use of better aftermarket shutter glasses, but I'm not holding my breath on that one. It's only a minor annoyance as far as I'm concerned.

The monitor automatically goes to full brightness during 3d mode, in an attempt to compensate for the loss of brightness caused by having each eye 'shut' half the time. It works fine during the day, if a little dim, but at night, with the lights off, it really comes to life. I do suggest getting a backlit keyboard. I'm a touch typist and still get a bit disoriented with the glasses on. I'd say if you can type well with your eyes completely shut, you should be fine.

-to be continued-
 
The games
----------


C&C3
-----
The first one I tried, since it was already in the drive, was Command and Conquer 3. It was rather revealing of the overall advantages and disadvantages of desktop 3d. The first thing you notice is how deep everything looks. It's hard to explain, it's something like having a miniature army fighting for control of the world in a little box sitting behind your monitor. It's like you could reach right in and pick up a tank if you wanted. The downsides were immediately apparent as well.

I expect this to be a non-issue going forward, especially with TWIMTBP games, but in older games which were not programmed with 3d in mind, there are some problems.

In C&C3, the interface panels are rendered at screen depth (no seperation between the images each eye is seeing) as is the mouse cursor. This makes it somewhat difficult to click things. You have to either focus on the mouse cursor and click between the two images of the unit you are trying to select, or focus on the unit, and move the two cursors you will now see so the single unit is between them. This is because the mouse cursor itself is rendered at screen depth, so you must select which item to focus your eyes on. Hold your finger in front of your face, and focus on it. Now pick an item in the background, and note how you see two of it. Now keep your finger there, and focus on the item in the background. Now you see two fingers. Same idea. Nvidia does have the ability, at least in some titles, to make the mouse cursor display at the same depth as the item it is hovering over, as I'll explain for the next game. Certain other things are also apparently rendered at screen depth, such as smoke and fire effects over the buildings in some of the earlier (and probably later) maps. Again, I expect this to be accounted for in the coding of games in the future.

Performance: Everything was silky smooth running with the suggested settings.


WoW
----

With patch 3.0.8, Blizzard added 3d support. When I first loaded the game on patch day, I couldn't figure out how to make it work. It turns out you need to be running in fullscreen mode, or 3d won't enable. It's probably mentioned in the 3d Vision manual somewhere, but who reads those? You won't be able to run windowed/maximized mode, as I usually do, to enable instant alt-tabbing from WoW.

One small problem, same as with C&C3, the mouse cursor was rendered at screen depth, making things tough to quickly click on. The other issue is that your toolbars don't show cooldown 'wipers' any more. They stay bright even when things are on cooldown. As a tank, I have to change targets constantly and apply the right abilities to them in order to hold agro, so this was a dealbreaker for me. Yesterday, I found that Nvidia has released a new 3d driver, and it includes a 3d mouse cursor in Wow, as well as enabling the full screen glow effect to be turned back on. Yay, thinks I. Only problem is, the cooldowns still don't show. Once they fix this, I won't be playing WoW in 2d again.

Other than that, it looks astounding. When I logged in, my character was standing on the dock at Southshore. Seagulls were flocking overhead, and it looks like they're about to fly out of the monitor when they are coming towards you. Smoke effects are really stunning. Running south from the Searing Gorge flight point towards Blackrock Mountain, there are some lava pools with clouds of smoke rising from them. They have actual depth. You know how many games have trees made from crisscrossing flat 2d textures? I thought the smoke might look the same, like a cardboard cutout or something. Nope. During a quick AoE run through one of the Auchindoun instances, I was constantly stopping just to look at stuff. The bird-men were throwing spells, our druid was throwing around thunderstorms or some such, the mage was using blizzard, and it was just a feast for the eyes. I need to go check out Wintergrasp, it must be nuts with all the AoE that goes on after the inner courtyard is breached.

Performance: Just fine. With the limiter on, in 2d mode, I get around 80-120 FPS in most areas (only 30ish in Dalaran) with everything maxed. In 3d, things are still smooth as can be, although frames go down to about 50-70 in most areas. In Dalaran, they stay the same, around 30ish. I suppose it's because the game becomes CPU or net limited when there are many characters around?


COD4
-----

Now we're talking. Almost everything looks perfect, which is impressive for a game this old. Even the gun sights are properly rendered. Minor confusion results when you are aiming at something far away, the same double vision effect mentioned above, but nowhere near as bad. The problem stems from the fact that soldiers generally are not cyclopes. When you aim your weapon in game, they always bring it up to the center of the screen. That would be fine if you had one eye in the center of your head, but trying to squint one eye and aim with the other throws off your aim. I've learned to compensate by moving the sight a bit to the left of what I'm trying to hit (I aim with my right eye) and it works fine. If they would add a function that allows for one eye being closed while aiming, by showing the target directly in front of the sights, it would be perfect. The pistols, held in front with both hands, are indeed perfect. Just like the real thing. The glowing dots on the sights have real depth between them, and it's very easy to line up a shot. Reading back, it may seem like there is a bigger issue than there is with aiming long weapons. It's not that bad, really. Mostly only when sniping.

A few minor problems: Some smoke and fire effects are rendered at screen depth, such as the smoke curling from the barrel of the M1A1 you escort through the city. Not a huge distraction. The AC130 mission is not in 3d at all. Not a big deal either.

Performance: Smooth as can be, everywhere except in the early mission where you are clearing a bombed out building in the city at night. I believe all the smoke and particle effects are bringing things to a mildly choppy state. I'll have to go back and try it in 2d and see if perhaps my settings are just too high to begin with. Other than that, perfect.

Side note: If you are afraid of heights, or get seasick, DO NOT play the first mission on 3d. When the heli flew up to that cargo ship, I was .. Well, scared. The waves and movement just looked so real I started to sweat a little. Crazy stuff.


Far Cry 2
----------

Such a shame. Everything looks beautiful, except the sky. There may be a setting I can tweak that will make this go away, but for now, there is some kind of post processing going on, even with Nvidia's recommended settings, that makes the sky shimmer a bit. It's not an issue at night, but distracting as heck during the day. Fire and smoke also have some depth issues. The only other problem is the gunsights. They are always at screen depth. Impossible to aim, unless you are good at aiming exactly between two figures that are perhaps 2 inches apart on the screen. Nvidia does include a 'laser sight' in the driver which you can toggle on, and change the look of, but it has the same problem of having to focus on the sight, or the target behind it. Can't shut one eye and line up a shot.

That said, everything else looks amazing. During the introductory jeep ride, I was just amazed. The characters and vehicles have very well executed depth. Not to the point where I thought I was in a jeep, but close.

Performance: Just fine. I think I had to turn AA down to 2x, but that's more than outweighed by how much depth is added by the 3d effect.


Team Fortress 2
----------------

This is the first title I tried that was truly unplayable. The issue is all the text that pops up on screen. Over characters heads, flag and capture notifications, all that sort of thing. It's all rendered at screen depth. If there was a way to toggle this stuff off, it would be awesome, but so far, I don't know of one. The actual graphics look great, but the other stuff is just so distracting I couldn't handle it.

Performance: Silky smooth.

-to be continued-
 
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Gahh... Your WoW write up makes me want to buy this... The million dollar question... Worth $600?

Do you do 25 man raids Ratbuddy? I'd be interested in FPS during those.
 
400$ for a 22 inch monitor and some 200$ glasses doesnt sound nearly as good as a

1200$
65 inch 3D ready DLP HDTV from mitsubishi
+
200$ 3D glasses from nvidia


http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=4941845&CatId=1830


cant beat a 65 inch sceen at that price. a 65 inch screen is nearly exactly the same as
9 x 22 inch screens put together.

The response time is really good too as i recall.

im about to pull the trigger on the 73 inch model. My brother got a 82 inch model for his car shop. and a 73 inch for his house. They are really nice and huge, can't wait to game on them.
 
They seem a bit different than the 3D glasses from edimensional. I had a pair from them when I had a CRT monitor. You did not have to make any game setting changes to get the glases to work with a game. I don't remember having any issues with getting any game to be in 3D. I also had a program from edimensional to make any movie be in 3D.

I wonder why the edimensional glasses will work with any game and the Nvidia ones won't. They seem to based on the same technology.
 
Looking good so far, nice write up. I WAS going to buy x2 viewsonic VX2260wm 22"" monitros but damn this looks like something I should look into.

One thing is my graphics card, compatible ? :(
 
Thanks for the write up.

Just ordered the new Alienware OptX 23-incher 3D monitor for $450...

*cry* Traded my bro my new HD5870 (that I waited weeks on backorder for) for a GTX 285 (even though it's inferior) because 3D has me hooked after demo'ing it at Fry's. Yes, I'm an ATI Fanboi. But I have to eat crow and play in 3D now, and part with my 30" Monitor because, frankly, 23" 3D 1080p > 30" 2D 2560x1600. My ATI ego is now wounded, but I'm still antsy and excited to get the new bling, and saving $500-600 for when the Fermi GTX3** finally shows up.

Oh well, at least we can count on the "adult" industry keeping the 3D niche alive even if the mainstream abandons it over the next year, pending this last 3D CES blitz.

Anyone wanna buy a 30" monitor?
 
400$ for a 22 inch monitor and some 200$ glasses doesnt sound nearly as good as a

1200$
65 inch 3D ready DLP HDTV from mitsubishi
+
200$ 3D glasses from nvidia

cant beat a 65 inch sceen at that price. a 65 inch screen is nearly exactly the same as
9 x 22 inch screens put together.

Not quite the same cause viewing distance before seeing pixels is 1.5x the diagonal, or roughly 8ft away.

A 22" screen at 3ft looks just like a 65" screen at 8ft.
 
Since you guys bumped this.. As mentioned elsewhere, a while back I tipped over my Samsung and the panel cracked. I replaced it with a Hanns-G 28" 1920x1200 LCD, and the thing is just too big. Waiting for the GD245HQ to release (23.6" 120hz LCD) before I take the plunge back into 3d.. Saw the Alienware but it was $550, too rich for me :beer:
 
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I love the 3D! I played all my old games again. I was it once by accident on some web page and 2 weeks later it was on my desk:D. I got a kick *** deal though. glasses $200, 3d samsung monitor $400, and a GTX 275 896MB $250 for $600. If it wasn't for the free GPU I don't know if I would have bought it so fast. I need to buy the 3rd space vest and with the 5.1 surround sound and the 3D it should feel like you IN the game!
 
You know what the expected price of that Acer is going to be at retail Ratbuddy?

I've heard anywhere from $450-$600. If I had to guess, $450-$500 seems about right, with a drop to $400 coming fairly soon. The Alienware AW2310 is $500 at most for 23" 1080p, so they'll need to be competitive with that one..
 
Man, if it would only work on my shiny new 5870 I'd probably snag a 120hz monitor and the glasses. Fermi needs to come out so I can ditch my 5870, since nVidia will probably go back to having the strongest single GPU card. Then I can go 3D :D
 
Hey Ratbuddy, want this published? We could really use it!

The material is almost a year old now, and (most?) of it probably doesn't apply to newer drivers and games. Once I get the new monitor, I'll do a new version and you can go ahead and publish that if you like.
 
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