I have only done one for now, but I will be adding more later on today.
I am running a slightly older CPU, but it gets the job done.
System Specs:
GPU: eVGA NVIDIA GeForce GTX 480 8.17.11.9755 1536Mb(700 / 1401 / 3696) OC-(775 / 1550 / 2010) @ 1680x1050
Processor: Intel Core 2 Quad 9400(R0) @ 3.6Ghz
Memory: Mushkin 2x2GB Blackline DDR2 1066Mhz @ 1080
Motherboard: Asus P5Q-PRO
Cooling: Cooler Master Hyper 212 Plus
Disk Drive: LG DVD Writer
Hard Drive: Western Digital Caviar Black 500GB SATA II
Power Supply: PC Power and Cooling 750 Watt Quad Slincer - Blue
Monitor:Dell 2007 WFP
OS: Windows 7 Professional
Uningine - Heaven 2.0 - DX11
Stone Giant v1.0 + PhysX - DX11
Batman Arkham Asylum v1.1 + PhysX - DX10
Battlefield: Bad Company 2 v1.1 - High Value Target - DX11
Just Cause 2 v1.01 - Dark Tower - DX10
Resident Evil 5 Benchmark - DX10
This one was strange, it had higher FPS at stock clock speeds than it did overclocked, I dont know why, but that's how it is.
Stalker Call of Pripyat Benchmark - DX11
Street Fighter IV Benchmark - DX9 ?
I plan on running other test like I said, but this is just to give users with slightly older processors an idea what kind of performance to expect from this card. Will also do tests at default CPU speed to see how much if at all we are scaling here.
I am running a slightly older CPU, but it gets the job done.
System Specs:
GPU: eVGA NVIDIA GeForce GTX 480 8.17.11.9755 1536Mb(700 / 1401 / 3696) OC-(775 / 1550 / 2010) @ 1680x1050
Processor: Intel Core 2 Quad 9400(R0) @ 3.6Ghz
Memory: Mushkin 2x2GB Blackline DDR2 1066Mhz @ 1080
Motherboard: Asus P5Q-PRO
Cooling: Cooler Master Hyper 212 Plus
Disk Drive: LG DVD Writer
Hard Drive: Western Digital Caviar Black 500GB SATA II
Power Supply: PC Power and Cooling 750 Watt Quad Slincer - Blue
Monitor:Dell 2007 WFP
OS: Windows 7 Professional
Uningine - Heaven 2.0 - DX11
- Stock Speed: Avg-28.6, Min-6.4, Max-64, Score-721
- Overclocked: Avg-30.9, Min14.4, Max-69.9, Score 779
API - DX11
Shaders - High
Tessellation - Extreme
Anisotropy - 16X
Anti-aliasing - 8X
Full Screen
Shaders - High
Tessellation - Extreme
Anisotropy - 16X
Anti-aliasing - 8X
Full Screen
Stone Giant v1.0 + PhysX - DX11
- Stock Speed: Avg-45
- Overclocked:: Avg-49
Tessellation & Displacement Mapping - High
Diffusion DoF - on
Diffusion DoF - on
Batman Arkham Asylum v1.1 + PhysX - DX10
- Normal PhysX no OC: Avg-72, Min-40, Max-108
- High PhysX with OC:: Avg-74, Min-43, Max-120
MSAA - 16X Q
Detail Level - Very High
Bloom - Yes
Dynamic Shadows - Yes
Motion Blur - Yes
Distortion - Yes
Fog Volumes - Yes
Spherical Harmonic Lighting - Yes
Ambient Occlusion - Yes
Hardware Accelerated PhysX - Yes
Detail Level - Very High
Bloom - Yes
Dynamic Shadows - Yes
Motion Blur - Yes
Distortion - Yes
Fog Volumes - Yes
Spherical Harmonic Lighting - Yes
Ambient Occlusion - Yes
Hardware Accelerated PhysX - Yes
Battlefield: Bad Company 2 v1.1 - High Value Target - DX11
- Stock Speed: Avg-43.5, Min-33, Max-54
- Overclocked:: Avg-52.3, Min-40, Max-67
LOD - high
Texture Quality - High
Shadow Quality - high
Effects Quality - high Anti Aliasing - 32x CSAA
Anisotropy Filter - 16X
VSYNC - OFF
HBAO - ON
Texture Quality - High
Shadow Quality - high
Effects Quality - high Anti Aliasing - 32x CSAA
Anisotropy Filter - 16X
VSYNC - OFF
HBAO - ON
Just Cause 2 v1.01 - Dark Tower - DX10
- Stock Speed: Avg-41
- Overclocked:: Avg-43.7
Motion Blur - On
Texture Detail - High
Shadow Quality - High
Anti-Aliasing - 8X
Anisotropic Filtering - 16X
Water Detail - Very High
Objects Detail - Very High
Decals - On
Soft Particles - On
VSYNC - Off
High-Res Shadows - On
SSAO - On
Point Light Specular - On
Bokeh Filter - On
GPU Water Simulation - On
Texture Detail - High
Shadow Quality - High
Anti-Aliasing - 8X
Anisotropic Filtering - 16X
Water Detail - Very High
Objects Detail - Very High
Decals - On
Soft Particles - On
VSYNC - Off
High-Res Shadows - On
SSAO - On
Point Light Specular - On
Bokeh Filter - On
GPU Water Simulation - On
Resident Evil 5 Benchmark - DX10
- Stock Speed: Avg-87.5
- Overclocked:: Avg-81
vsync - off
Framerate - Unlocked
Anti-Aliasing - C16XQ
Motion Blur - On
Shadow Detail - High
Texture Detail - High
Over all Quality - High
Framerate - Unlocked
Anti-Aliasing - C16XQ
Motion Blur - On
Shadow Detail - High
Texture Detail - High
Over all Quality - High
Stalker Call of Pripyat Benchmark - DX11
- Stock Speed:
- Day: Avg-59.2, Min-29.3, Max-80.4
- Night: Avg-62, Min-40.9, Max 87.2
- Rain: Avg-65.6, Min 29.8, Max 86.7
- SunShafts: Avg-42.2, min 29.3, Max-56.8
- Overclocked:
- Day: Avg-64.2, Min29.2, Max 89.6
- Night: Avg-67.5, Min-40, Max 95
- Rain: Avg-71.6, Min-37.1, Max 95.5
- SunShafts: Avg-45.5, Min-29.6, Max, 60.8
Preset - Ultra
Renderer - Enhanced Full Dynamic Lighting - DX11
MSAA - 4X
SSAO Mode - HDAO
SSAO Quality - ULTRA (CS Version)
Tessellation - Enabled
Contact Hardening Shadows - On
Renderer - Enhanced Full Dynamic Lighting - DX11
MSAA - 4X
SSAO Mode - HDAO
SSAO Quality - ULTRA (CS Version)
Tessellation - Enabled
Contact Hardening Shadows - On
Street Fighter IV Benchmark - DX9 ?
- Stock Speed: Avg-146.5, Score 10606, Rank A
- Overclocked:: Avg-147, Score 10639, Rank A
Anti-Aliasing - C16xQ
Vsync - Off
Frame Rate - Variable
Motion Blur - On
Aspect Correction 16:10
Parallel Rendering - On ?
Anisotropic Filter 16x
Model Quality 0 High
Background Quality - Hugh
Soft Shadow - Highest
Self Shadow - High
Particles - High
Extra Touch - Posterization
Vsync - Off
Frame Rate - Variable
Motion Blur - On
Aspect Correction 16:10
Parallel Rendering - On ?
Anisotropic Filter 16x
Model Quality 0 High
Background Quality - Hugh
Soft Shadow - Highest
Self Shadow - High
Particles - High
Extra Touch - Posterization
I plan on running other test like I said, but this is just to give users with slightly older processors an idea what kind of performance to expect from this card. Will also do tests at default CPU speed to see how much if at all we are scaling here.
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