- Joined
- Jul 20, 2006
- Location
- houston | tx
a gameplay video of my most recent revisting of half life 2, episode 1:
WMV Dowload
or ...
YouTube link
...
whoever made HL2 was careful to pay attention to the power of small details.
sure ... the shooting, blasting and jockeying are fun ... but it's the crucial, small details, which really have nothing to do with player input, that really makes the game a classic.
for instance:
in the above posted video ... probably the most telling and succinct example of such attention to detail would have to be the last 5 seconds, when there's a loud <BOOM!> sound and alex sort of reflexes and covers her face ...
i, as a player in the game, had nothing to do with that.
and yet, here's an NPC interacting in a totally organic and natural way with the surrounding environment, reacting to some event outside of my own influence or control and yet, which, regarding the gameplay as a whole ... makes a huge difference in the overall experience.
now, *that's* good game design ....
...
legendary game ...
WMV Dowload
or ...
YouTube link
...
whoever made HL2 was careful to pay attention to the power of small details.
sure ... the shooting, blasting and jockeying are fun ... but it's the crucial, small details, which really have nothing to do with player input, that really makes the game a classic.
for instance:
in the above posted video ... probably the most telling and succinct example of such attention to detail would have to be the last 5 seconds, when there's a loud <BOOM!> sound and alex sort of reflexes and covers her face ...
i, as a player in the game, had nothing to do with that.
and yet, here's an NPC interacting in a totally organic and natural way with the surrounding environment, reacting to some event outside of my own influence or control and yet, which, regarding the gameplay as a whole ... makes a huge difference in the overall experience.
now, *that's* good game design ....
...
legendary game ...