- Joined
- Jun 21, 2002
Specs are in my sig. Windows 10 Home. I was previously overclocked to 1705 GPU and 1002 Mem, power +50% (300W) in afterburner, and getting around 80 fps and smooth gameplay in Doom, 1440p, ultra everything using OGL. I am fairly certain that this was somewhat unstable (see Heaven picktures), however it does not explain the problems at stock settings. Userbenchmark would also crash at the overclocked settings, and at stock would give low scores for GPU, which could simply be because it isn't overclocked. My CPU is currently running with PBO and offset -0.05v, memory is running at 3200mhz 14-14-14 with vsoc 1.1v. All stable per prime 95, 6 hrs on blend with full ram use and 6 hrs on small FFTs.
The other day I fired up Doom and was getting FPS in the 30s, noticed the GPU was drawing < 100W consistently, max frame times in the 100s . After investigating I found my DX games running just fine, and Doom runs decently on the Vulcan driver but seems poorly optimized (high max frame times, but actually utilizing the GPU). I also ran some benchmark runs using Heaven with DX11 and OGL to demonstrate the difference. I did not install a driver update prior to this problem starting. AMD did release 19.2.2 on the 13th which I have not installed, as I have been fiddling with this for about a week. I will try this as well, however I am not optimistic as the release notes do not mention anything about OGL or Vega64.
Thigs I've tried to fix this (not necessarily in this order):
Here are some screenshots to show the problem:
-Doom with OGL
-Afterburner settings when these were taken
-Doom with Vulcan: 1440p, everything ultra, power slider to +50% but clock speeds unchanged
-Mass Effect Andromeda, power +50%, clock speeds stock, demonstrates full GPU usage on DX11
-Heaven result, OGL, OC (clocks listed at beginning of post). Notice blue textures and blur
-Heaven result, DX11, OC. Notice foreground blur, possible artifact? Blurry areas are noted throughout all runs, regardless of OC or stock settings and regardless of DX vs OGL.
-Heaven, OGL, stock
-Heaven, DX11, stock
The other day I fired up Doom and was getting FPS in the 30s, noticed the GPU was drawing < 100W consistently, max frame times in the 100s . After investigating I found my DX games running just fine, and Doom runs decently on the Vulcan driver but seems poorly optimized (high max frame times, but actually utilizing the GPU). I also ran some benchmark runs using Heaven with DX11 and OGL to demonstrate the difference. I did not install a driver update prior to this problem starting. AMD did release 19.2.2 on the 13th which I have not installed, as I have been fiddling with this for about a week. I will try this as well, however I am not optimistic as the release notes do not mention anything about OGL or Vega64.
Thigs I've tried to fix this (not necessarily in this order):
- Turning off OC in afterburner
- removing afterburner
- restoring UEFI defaults and running at stock CPU and memory
- removing drivers with DDU and installing latest driver
- resetting default settings in Doom
- uninstalling and reinstalling Doom
- deleting profile in Radeon Settings for Doom
Here are some screenshots to show the problem:
-Doom with OGL
-Afterburner settings when these were taken
-Doom with Vulcan: 1440p, everything ultra, power slider to +50% but clock speeds unchanged
-Mass Effect Andromeda, power +50%, clock speeds stock, demonstrates full GPU usage on DX11
-Heaven result, OGL, OC (clocks listed at beginning of post). Notice blue textures and blur
-Heaven result, DX11, OC. Notice foreground blur, possible artifact? Blurry areas are noted throughout all runs, regardless of OC or stock settings and regardless of DX vs OGL.
-Heaven, OGL, stock
-Heaven, DX11, stock
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