Quaxor said:
For normal, single player RPG's, I don't understand why they haven't improved the graphics on some games. Like FFX, the cut scenes are amazing, but when you see the actual gameplay it feels kind of dull. With online RPG's, I can see why graphics would not be as intense. There are usually going to be a lot more people together, like in WoW. Hopefully though, there will be some spectacular looking game sin the future.
Well my knee jerk reaction to this question would be," For the same reason Id didn't go back and improve Doom. They can only make the bloody game once. If they want better graphics, they can just go and make a new game."
But as far as the overall graphics are concerned it's because they were working on ancient hardware that was filled with bottlenecks. They probably had to bypass the entire API to get it halfway, and then had their team of superhuman animators and modelers to get it the rest of the way. The lighting engine was not all that complex, they used Global Illumination, which simulates light coming from all directions, instead of the more modern Spotlights lighting method, where the lights actually have a SOURCE (Like in most modern FPS games.) Now before all the PC fanboys start going and trying to use my words against me to start trashing consoles, lets keep in mind, this game is 3 almost 4 years old. What type of games were people playing on the PC back then? Quake 3: Team Arena, AVP2, and Serious Sam. Which all look like crap compared to FFX.
That being said, to answer the question of what next gen RPGs are going to look like, go see the FF7 tech demo for the PS3. Graphically, it does to Oblivion what Killzone 2 does to UT2K7. Blows it out of the water.