- Joined
- Sep 10, 2014
- Location
- Sydney, Australia
Hi All,
First time posting here. Long time lurker.
I'll cut straight to it. I don't feel like my build is performing as well as it should be when it comes to gaming. First I'll share specs, some of my settings (please let me know if I can provide more detail), and then some of my benchmark results.
My build's specs:
Monitors:
Some of my settings
1. BIOS and RAM
Firstly, I was running BIOS version 3.50 on my TOMAHAWK MAX until very recently. I had my RAM set to use the XMP Profile of 3600Mhz (running it on the other XMP profile of 4000Mhz caused Battlefield V and Need For Speed Heat to crash but apparently that's common with high frequency RAM and those games).
Since a few days ago I updated my BIOS version to 3.60 and the 3600Mhz XMP Profile appears to have been replaced, both my XMP profiles show the same 4000Mhz profile settings. So I just selected one of the 4000Mhz XMP profiles and haven't had any issues, even with Need For Speed Heat that usually crashes within 5-10mins I played for over an hour for good measure and had no crashes.
2. Nvidia Control Panel & Drivers
Also after my BIOS update the other day I gave the "Display Driver Uninstaller" tool a go. Completely removed my Nvidia drivers and software and downloaded and installed them fresh again. Hasn't made a noticable difference but thought it was worth a try.
A month or so back I came across this article and followed it: https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/ I didn't know about how the whole G-Sync stuff works, or Vsync, or what my settings should be. I definitely noticed a huge difference in performance in games when following this and applying the settings in Nvidia Control Panel as well as using RTSS.
My Nvidia Control Panel settings are as follows:
3. Windows 10 Settings & Software
I run Windows 10 Professional x64, I have disabled "Superfetch" in the services and I have Windows 10's Gaming Mode turned off.
I have Process Lasso Pro and use the default "Bitsum Highest Performance" power plan. I also use it's RAM SmartTrim feature to clear the standby memory past a certain point.
I have MSI Afterburner running with my own Fan speed curve so it ramps up a bit faster than the default, although temperature with my GPU has never been an issue (I've had the GPU since January).
I also have RivaTunerStatisticsServer running with a global framerate limit of 136. For some games I have created a specific profile where I framerate limit them further (e.g. Ghost Recon Wildlands, which runs nicely capped at 80 FPS running @1920x1080 all settings maxed, and 1.20x resolution scaling)
4. DxDiag
Attached to this post.
I can't think of anything else right now that might be relevant to determining any performance impacts. Please if there's other details I can provide let me know (and how I can retrieve/find them).
Benchmarks & Performance Generally
1. Cinebench Release 20
2. Grand Theft Auto V
I've experimented with a mix of all the regular display settings maxed except MSAA set to 4x. And the Advanced Graphics all off (like extended shadows, and draw distance etc)
With those settings I would get mostly around 100+ fps most of the time, with drops as low as 70-80 during intense scenes in the city, explosions etc.
Recently I've tried playing with the Nvidia GeForce optimised settings, which basically maxes everything. I can maintain around 100+ fps generally, but it can drop as low as 57 fps I've noticed (haven't seen it drop any lower than that). This was particularly during fog weather where the FPS really took a beating. Otherwise it tends to average around 70-110 fps.
3. Dota 2
I'm throwing in Dota for good measure as it's the opposite end of the spectrum to GTA V. Dota 2 I run at my RTSS framerate limit of 136 FPS, 99% of the time. This is with maxed out settings, 1080p, 144hz. "some" big team fights might drop it to like 130'ish. But that's super rare and has to be A LOT of particle effects for there to be a drop at all.
4. Ghost Recon Wildlands
This is one of the games I've probably ran the in-game benchmark tool in the most. Like I mentioned previously, I'm pretty happy with how this game performs after a lot of testing and tweaking particularly with setting a framelimit cap in RTSS for a consistently stable and high FPS.
My last benchmark results (with framerate limit in RTSS of 80 FPS, and all settings maxed):
FPS:
GPU peak temperature: 62 degrees celcius
GPU usage:
CPU usage:
RAM usage:
In-Game Settings
5. Far Cry 5
This benchmark result was from just after I got the GPU. At the time I didn't know about the G-Sync optimal settings etc so in-game I have Vsync Off and Framerate Lock Off. This is all settings to Ultra, 1080p, 144Hz.
FPS:
So I guess in conclusion, I'm just after feedback, advice, and suggestions on whether my PC is performing as it should be or if there is room for improvement. And if there is room for improvement, whether that be changes to RAM timings or something. What do I go about doing next?
Thank you very much in advance.
First time posting here. Long time lurker.
I'll cut straight to it. I don't feel like my build is performing as well as it should be when it comes to gaming. First I'll share specs, some of my settings (please let me know if I can provide more detail), and then some of my benchmark results.
My build's specs:
Monitors:
- ASUS VG278Q 27" FHD 144Hz G-Sync Compatible Gaming Monitor(1920x1080@144Hz) [Primary Monitor]
- ASUS VG248 24" FHD 144Hz (not G-Sync Compatible) (1920x1080@144Hz) [Secondary Monitor, note I primarily game on my primary monitor in exclusive fullscreen for most games]
- CPU: Ryzen 7 3700X + Wraith Prism Cooler
- RAM: Kingston HyperX Predator RGB 16GB (2x 8GB) DDR4 4000MHz Memory
- Motherboard: BSI B450 TOMAHAWK MAX AM4 ATX
- GPU: ASUS GeForce RTX 2080 Ti ROG Strix 11GB Video Card
- PSU: EVGA SuperNOVA 750W G2 80+ Gold Modular Power Supply
- SSD: Samsung 850 EVO 250GB 2.5" SATA III 6GB/s 3D V-NAND SSD MZ-75E250 (OS installed here, not much else)
- SSD: 2 more SSD's I've picked up since i originally did the build, similar to the Samsung one, I have some games installed on these
- HDD: Seagate ST2000DM006 2TB BarraCuda 3.5" 7200RPM SATA3 (most of my games installed here)
- HDD: WD WD4005FZBX 4TB Black 3.5" 7200RPM SATA3 (got this more recently, has some games installed on it)
- Case: NZXT Phantom 630 Windowed Edition Ultra Tower Case - Matte Black
Some of my settings
1. BIOS and RAM
Firstly, I was running BIOS version 3.50 on my TOMAHAWK MAX until very recently. I had my RAM set to use the XMP Profile of 3600Mhz (running it on the other XMP profile of 4000Mhz caused Battlefield V and Need For Speed Heat to crash but apparently that's common with high frequency RAM and those games).
Since a few days ago I updated my BIOS version to 3.60 and the 3600Mhz XMP Profile appears to have been replaced, both my XMP profiles show the same 4000Mhz profile settings. So I just selected one of the 4000Mhz XMP profiles and haven't had any issues, even with Need For Speed Heat that usually crashes within 5-10mins I played for over an hour for good measure and had no crashes.
2. Nvidia Control Panel & Drivers
Also after my BIOS update the other day I gave the "Display Driver Uninstaller" tool a go. Completely removed my Nvidia drivers and software and downloaded and installed them fresh again. Hasn't made a noticable difference but thought it was worth a try.
A month or so back I came across this article and followed it: https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/ I didn't know about how the whole G-Sync stuff works, or Vsync, or what my settings should be. I definitely noticed a huge difference in performance in games when following this and applying the settings in Nvidia Control Panel as well as using RTSS.
My Nvidia Control Panel settings are as follows:
3. Windows 10 Settings & Software
I run Windows 10 Professional x64, I have disabled "Superfetch" in the services and I have Windows 10's Gaming Mode turned off.
I have Process Lasso Pro and use the default "Bitsum Highest Performance" power plan. I also use it's RAM SmartTrim feature to clear the standby memory past a certain point.
I have MSI Afterburner running with my own Fan speed curve so it ramps up a bit faster than the default, although temperature with my GPU has never been an issue (I've had the GPU since January).
I also have RivaTunerStatisticsServer running with a global framerate limit of 136. For some games I have created a specific profile where I framerate limit them further (e.g. Ghost Recon Wildlands, which runs nicely capped at 80 FPS running @1920x1080 all settings maxed, and 1.20x resolution scaling)
4. DxDiag
Attached to this post.
I can't think of anything else right now that might be relevant to determining any performance impacts. Please if there's other details I can provide let me know (and how I can retrieve/find them).
Benchmarks & Performance Generally
1. Cinebench Release 20
- CPU (Multi-core) score: 4470
- CPU (Single core) score: 490
- MP Ratio: 9.13
2. Grand Theft Auto V
I've experimented with a mix of all the regular display settings maxed except MSAA set to 4x. And the Advanced Graphics all off (like extended shadows, and draw distance etc)
With those settings I would get mostly around 100+ fps most of the time, with drops as low as 70-80 during intense scenes in the city, explosions etc.
Recently I've tried playing with the Nvidia GeForce optimised settings, which basically maxes everything. I can maintain around 100+ fps generally, but it can drop as low as 57 fps I've noticed (haven't seen it drop any lower than that). This was particularly during fog weather where the FPS really took a beating. Otherwise it tends to average around 70-110 fps.
3. Dota 2
I'm throwing in Dota for good measure as it's the opposite end of the spectrum to GTA V. Dota 2 I run at my RTSS framerate limit of 136 FPS, 99% of the time. This is with maxed out settings, 1080p, 144hz. "some" big team fights might drop it to like 130'ish. But that's super rare and has to be A LOT of particle effects for there to be a drop at all.
4. Ghost Recon Wildlands
This is one of the games I've probably ran the in-game benchmark tool in the most. Like I mentioned previously, I'm pretty happy with how this game performs after a lot of testing and tweaking particularly with setting a framelimit cap in RTSS for a consistently stable and high FPS.
My last benchmark results (with framerate limit in RTSS of 80 FPS, and all settings maxed):
FPS:
- Average: 73.79
- Min: 64.87
- Max: 78.14
GPU peak temperature: 62 degrees celcius
GPU usage:
- Average: 91.4%
- Min: 82.0%
- Max: 95.0%
CPU usage:
- Average: 31.3%
- Min: 24.5%
- Max: 46.0%
RAM usage:
- Average: 3.3 GB
- Min: 3.2 GB
- Max: 3.4 GB
In-Game Settings
- Resolution: 1920 x 1080
- Resolution Scaling: 1.20
- Window Mode: FullScreen
- Refresh Rate: 144
- VSYNC: Off
- Framerate Limit: 120
- Graphics Preset: Ultra
- Antialiasing Mode: TEMPORAL AA
- Ambient Occlusion: HBAO+
- Draw Distance: Very High
- Level of Detail: Ultra
- Texture Quality: Ultra
- Anisotropic Filtering: 16
- Shadow Quality: Ultra
- Terrain Quality: Ultra
- Vegetation Quality: Ultra
- Turf Effects: On
- Motion Blur: On
- Iron Sights DOF: On
- High Quality DOF: On
- Bloom: On
- Godrays: Enhanced
- Sub Surface Scattering: On
- Lens Flare: On
- Long Range Shadows: Ultra
5. Far Cry 5
This benchmark result was from just after I got the GPU. At the time I didn't know about the G-Sync optimal settings etc so in-game I have Vsync Off and Framerate Lock Off. This is all settings to Ultra, 1080p, 144Hz.
FPS:
- Average: 107
- Min: 82
- Max: 144
- Frames rendered: 6316
So I guess in conclusion, I'm just after feedback, advice, and suggestions on whether my PC is performing as it should be or if there is room for improvement. And if there is room for improvement, whether that be changes to RAM timings or something. What do I go about doing next?
Thank you very much in advance.
Attachments
Last edited: