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Neural Net

Member
Joined
Jul 3, 2006
Location
UK
Now consoles have hard drives, expect more games requiring more patches, not less.

Lets face it, it was happening 15 years ago for PC's when if you were lucky you got a patch on the demo disc of your PC mag, downloading a 40meg patch on a dial up connection just didn't happen.

I'm still waiting for the three UFO:xxx games to be finished, and the AI in SupCom to stop organising a go slow after 20 minutes.

Its stupid, but as long as they get away with it they will.

What do you mean by the go slow in supcom?
 

DomoRawks

Member
Joined
Jul 30, 2007
Games with AI's slow down quite steadily as the game progresses, even a 1v1 on a 20km map grinds to a virtual stop in 30mins.
 

rainless

Old Member
Joined
Jul 20, 2006
Now consoles have hard drives, expect more games requiring more patches, not less.

Lets face it, it was happening 15 years ago for PC's when if you were lucky you got a patch on the demo disc of your PC mag, downloading a 40meg patch on a dial up connection just didn't happen.

I'm still waiting for the three UFO:xxx games to be finished, and the AI in SupCom to stop organising a go slow after 20 minutes.

Its stupid, but as long as they get away with it they will.

But you're missing the point: They HAVEN'T gotten away with it. Really buggy games that require a lot of patches have been selling HORRIBLY. Given the fame of the first Rainbow Six Vegas, the second one should've had sales coming close to COD4... but they didn't. The first thing people heard about were all the glitches, and the buggy multiplayer on both systems and whatnot. Who was going to bother with GTA: IV coming out the next month?

After last year's high stakes, cannonball run... people expect more from games and gaming.
 

grayg

Member
Joined
Feb 20, 2004
Games with AI's slow down quite steadily as the game progresses, even a 1v1 on a 20km map grinds to a virtual stop in 30mins.

I think alot of it comes from the AI's dumb path finding, it's like C&C Zero Hour on Twighlight map all over again, except on a much worse scale in that it happens on most of the bigger Supcom maps.
For those that didn't play Zero Hour, on the Twighlight map there was cliffs seperating bases and the AI would always think it could drive between the gaps in the cliffs. What it was supposed to do was drive around and follow the path down to lower ground. When this happend it would always grind the game down into a slideshow.
I see a lot of this stupid AI pathfinding going on in Supcom too.
 

DomoRawks

Member
Joined
Jul 30, 2007
Was there anything good about generals?
Build crusader tanks, charge, rinse, repeat.
I actually took that game back to the shop for a refund, reasoning the game lacked strategy part of RTS

I'm not so sure, even if you kill pretty much everything it doesn't speed up again, it may be part of it, but there's some sort of error that gets worse throughout the game.
 

grayg

Member
Joined
Feb 20, 2004
Generals was pretty decent when it came out but Zero Hour is the expansion, it transformed the game massively. It became a lot more tactical/counter play related but retained the need for super microing everything too. It's my favourite C&C game which is saying something since I have been here since the start and Generals is pretty much considered the Judas of C&C amongst fans.
 
OP
AngelfireUk83

AngelfireUk83

Member
Joined
Nov 7, 2004
How did we get from Haze and its low score to Command & Conquer Generals and it's expansion Zero Hour :confused:
 

Oc1Kenube

Member
Joined
Mar 5, 2007
Im playing through max payne 2 and i still love it. Haze is crap and is selling crap in the uk btw.