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Indiana Jones and the Great Circle - PC Tech Review - Best Settings, DF Optimised + Xbox vs PC

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Kenrou

Member
Joined
Aug 14, 2014
"A 'robust' recommended PC hardware spec sheet led to concern for many when it comes to PC Indiana Jones performance, but it turns out to be a well-optimised game that can run well even on today's mainstream graphics cards. Rendering performance is mostly a non-issue, but the VRAM allocation of your GPU is of crucial importance, in concert with settings such as texture cache, shadows and hair quality. Want to run Indiana Jones and the Great Circle smoothly? We've got you covered."

00:00:00 Introduction
00:01:29 Xbox Series X vs PC
00:04:57 Optimised Settings
00:09:27 8GB vs 10GB vs 12GB VRAM
00:12:03 Issues, Tweaks, Complaints
00:15:21 Conclusion


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Don't care about the game myself but I did like the requirements list when I saw it previously. They more clearly listed requirements and expected outcomes than other games had. Still unfortunate that FG was listed for their RT requirements. Will watch video later as I'm curious where things sit with the VRAM question, with or without RT.
 
"It wasn't too long ago that path-tracing in games was limited to just old retro titles... but these days, the latest triple-A titles benefit from some transformative RT - and so it is with the Full RT upgrade for Indiana Jones and the Great Circle. Alex goes in depth on the upgrade, how the visuals are transformed and enhanced, how limitations in the standard game are overcome - and where extra work is required to solve a few remaining problems..."

00:00:00 Introduction
00:01:32 Ray Traced Sun Shadows
00:04:48 Path Traced Specular Indirect Lighting
00:11:40 Path Traced Diffuse Indirect Lighting
00:18:33 Limitations and Issues
00:22:21 Performance and Optimised Settings
00:26:07 Final Thoughts

 
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