- Joined
- Jul 20, 2006
For starters... I know absolutely nothing about it. But according to some leak rumors on the PS5 Pro... even the latest version of DLSS requires per-game training while the PS5 Pro will not.
How does this per-game training work? And can DLSS evolve to not require it as well? Or is this something unique to TAAU?
PS5 Pro Was an Open Secret at Gamescom 2024
Wccftech can confirm that PS5 Pro was an open secret at Gamescom 2024, having also heard that PS5 Pro specs have been shared with developers.
wccftech.com
PSSR is an ML-enhanced version of Temporal Anti-Aliasing Upscaling (TAAU) that requires inputs similar to NVIDIA
DLSS or AMD FSR and fully supports High Dynamic Range (HDR) pipelines. It also does not require per-game training like the latest version of DLSS.
How does this per-game training work? And can DLSS evolve to not require it as well? Or is this something unique to TAAU?