Well topic says.
(please read)
requirements
1. good graphic
Realistic enviroment, land scope, buildings, objects,etc. beautiful character/item designs.
I guess pretty much everyone knows the standard of what is good envireoment etc. graphic, but as for character/item/objects desigin which is an equally important fact to me...
example of the graphic I am pleased with: Lineage 2 & Silkroad Online.
sample screenshots
Silkroad Online
Lineage 2
example of the games I am not impressed with their graphics
a. EQ2 (I can live with it but still...)
ok it has advanced graphic engine which probably is more advanced than Lineage 2...which shows in the water effect. But the objects/characters design are so not realistic and not good looking at all. Just compare the trees, buildings, and elf in both game, you'll see what I mean.
b. WOW
Too cartoonish to be realistic.
c. Flyff
Too cartoonish + childish to even talk about. Exit the game after first 5 min. trying.
d. Ferentus
The real in game grahpic is next to horrible, same with character motions.
e. MatialHeros
Ugly graphic.
2. Huge world
Huge in size, lots of places to go, next to impossible to remember where is where.
3. Fun game play
a. interesting leveling/pve(fighting npc) which I will explain in more details shortly
b. enable pvp. If a game isn't pvp enabled, it's next to unrealistic. What kind of world you can't hit the stuff you want to hit? I am not a pvp nuts, but I want it to be available.
I have been playing Lineage 2 for the past 1.5 years, and I start to feel tired of it, since it's really 95% leveling (which is mindless killing the same monsters over and over on the same spots), with 1% shopping through 13532534523523 afk shops at town, 3% chatting, 1% pvp(yep pvp is fun specially the castle siege with 31253253253 players on both sides try to take over/defend a castle, but all the deaths in pvp cause xp loss and each death which require more mindless killing mobs to make it back.(example 1 death at max lvl can cause 4 hours experience loss if you don't get a high % rez). So can't help it with more than 1% pvp, any more will obiviously make you delvl and at disadvantage in future pvp). And the 95% lvling is really bad in such games. I really don't mind fun lvling, but in fact it seems the lvling in all mmo I have seen so far are mindless killing on the SAME spot for hours EVERY day(there is no place to keep going, lvling spots for the same lvl range is limited, mobs respawn in less than 1 min.) Which is Boring. Played Silkroad Online too, the part of pvp is fun, but exactly the same type which requires mindless killing on the same spot type of leveling up for 95%+ time to back it up.
If anyone have played Never WinterNights multipleplay, specially if you have played on the server called Aventia, you would know lvling/pve(killing monsters) can be really fun too. The type of killing monsters on Aventia is like dungeon style, or trips/advantures whatever you call it. Basicly you go on trips that is one way through, NEVER stop on the same spot/room camp for the same mobs(can't even if you want to, respawn time for mobs are 15 min., 30 min. for boss), always keep going. Most trips are anywhere from 1~3 hours each, the longest one takes 3 days. There is always a final boss at the end of the trip which provide greater challenge and good loot, or sometimes with some lesser bosses on the way if the trip is long. Of course there are hundreds regular npc guards on the way, each kill of you makes you one step closer to the final boss/ or end of the trip. And there are hundreds different trips/advantures/dungeons on Aventia. So we always have new places to go, see different things, fight different monsters, get different loot. Never get bored of going out to hunt. (and yes I know NWN is not a mm, but regular rpg. Aventia had 72 slots).
Bottomline, the type of lvling on the NWN server of Aventia is what I really like. I am tired of the mmo games' camping same spot/room for hours every day mindlessly killing the same mobs over and over style of lvling.
Basicly for game play, pve wise only NeverWinter Nights pleased me(it is server depended, and the server Aventia is one good example). PvP wise only castle siege of Lineage 2, and trade/thief/bounty hunter system of Silkroad Online please me. Yet NWN has next to none exist pvp, L2 & SRO have amazingly terrible + boring pve.
I like the graphic of Lineage 2 and Silkroad Online. Which is a very important fact for me. I do not like crappy graphics, nor non realistc nor ugly objects/characters/items.
Above are just BASIC requirements of what I want, there are other things I would love to have but I still can live without other things so far, besides these "other" things might be too much for the current video games to have lol...you might say "you wish" if I list them too.
So any game out there or will be out fits my describition?
(please read)
requirements
1. good graphic
Realistic enviroment, land scope, buildings, objects,etc. beautiful character/item designs.
I guess pretty much everyone knows the standard of what is good envireoment etc. graphic, but as for character/item/objects desigin which is an equally important fact to me...
example of the graphic I am pleased with: Lineage 2 & Silkroad Online.
sample screenshots
Silkroad Online
Lineage 2
example of the games I am not impressed with their graphics
a. EQ2 (I can live with it but still...)
ok it has advanced graphic engine which probably is more advanced than Lineage 2...which shows in the water effect. But the objects/characters design are so not realistic and not good looking at all. Just compare the trees, buildings, and elf in both game, you'll see what I mean.
b. WOW
Too cartoonish to be realistic.
c. Flyff
Too cartoonish + childish to even talk about. Exit the game after first 5 min. trying.
d. Ferentus
The real in game grahpic is next to horrible, same with character motions.
e. MatialHeros
Ugly graphic.
2. Huge world
Huge in size, lots of places to go, next to impossible to remember where is where.
3. Fun game play
a. interesting leveling/pve(fighting npc) which I will explain in more details shortly
b. enable pvp. If a game isn't pvp enabled, it's next to unrealistic. What kind of world you can't hit the stuff you want to hit? I am not a pvp nuts, but I want it to be available.
I have been playing Lineage 2 for the past 1.5 years, and I start to feel tired of it, since it's really 95% leveling (which is mindless killing the same monsters over and over on the same spots), with 1% shopping through 13532534523523 afk shops at town, 3% chatting, 1% pvp(yep pvp is fun specially the castle siege with 31253253253 players on both sides try to take over/defend a castle, but all the deaths in pvp cause xp loss and each death which require more mindless killing mobs to make it back.(example 1 death at max lvl can cause 4 hours experience loss if you don't get a high % rez). So can't help it with more than 1% pvp, any more will obiviously make you delvl and at disadvantage in future pvp). And the 95% lvling is really bad in such games. I really don't mind fun lvling, but in fact it seems the lvling in all mmo I have seen so far are mindless killing on the SAME spot for hours EVERY day(there is no place to keep going, lvling spots for the same lvl range is limited, mobs respawn in less than 1 min.) Which is Boring. Played Silkroad Online too, the part of pvp is fun, but exactly the same type which requires mindless killing on the same spot type of leveling up for 95%+ time to back it up.
If anyone have played Never WinterNights multipleplay, specially if you have played on the server called Aventia, you would know lvling/pve(killing monsters) can be really fun too. The type of killing monsters on Aventia is like dungeon style, or trips/advantures whatever you call it. Basicly you go on trips that is one way through, NEVER stop on the same spot/room camp for the same mobs(can't even if you want to, respawn time for mobs are 15 min., 30 min. for boss), always keep going. Most trips are anywhere from 1~3 hours each, the longest one takes 3 days. There is always a final boss at the end of the trip which provide greater challenge and good loot, or sometimes with some lesser bosses on the way if the trip is long. Of course there are hundreds regular npc guards on the way, each kill of you makes you one step closer to the final boss/ or end of the trip. And there are hundreds different trips/advantures/dungeons on Aventia. So we always have new places to go, see different things, fight different monsters, get different loot. Never get bored of going out to hunt. (and yes I know NWN is not a mm, but regular rpg. Aventia had 72 slots).
Bottomline, the type of lvling on the NWN server of Aventia is what I really like. I am tired of the mmo games' camping same spot/room for hours every day mindlessly killing the same mobs over and over style of lvling.
Basicly for game play, pve wise only NeverWinter Nights pleased me(it is server depended, and the server Aventia is one good example). PvP wise only castle siege of Lineage 2, and trade/thief/bounty hunter system of Silkroad Online please me. Yet NWN has next to none exist pvp, L2 & SRO have amazingly terrible + boring pve.
I like the graphic of Lineage 2 and Silkroad Online. Which is a very important fact for me. I do not like crappy graphics, nor non realistc nor ugly objects/characters/items.
Above are just BASIC requirements of what I want, there are other things I would love to have but I still can live without other things so far, besides these "other" things might be too much for the current video games to have lol...you might say "you wish" if I list them too.
So any game out there or will be out fits my describition?