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Monster Hunter Wilds Benchmark

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mackerel

Member
Joined
Mar 7, 2008
Monster Hunter Wilds stand alone benchmark is free on Steam. I just downloaded and tried it out a bit. Takes 26GB on my system, think the download was similar size to that. There is a VERY long shader compilation stage at the start. I didn't notice any stutters while it was running so it seems to do its job.

I did a few runs on my gaming system: 7800X3D + 4070 and 4k display. By default, it set my options to "High" which includes DLSS upscaling at Balanced. It also asked if I wanted Frame Generation. I declined it at first to see what it did without, before turning it on. Finally, I saw it also supported FSR 3.1 FG, so I also did a run with that. That was with Balanced upscaling setting also. Results below.

Benchmark looks nice. I didn't notice any image quality impact from turning on DLSS FG. FSR also looked better than ever. I don't recall exactly which 3.x version they tried improving temporal stability, but I didn't see the major problems present in FSR 2.x. There was still some minor speckling effect going on with more distant fine detail but nowhere near as obvious as in other games.

Native to DLSS balanced: +53%
Native to DLSS balanced + FG: +99%
DLSS to DLSS + FG: +30%
DLSS + FG to FSR + FG: +13% - I did not do an image quality comparison so this may not be equal beyond both using "balanced" setting.

dlss-balanced-fg-off.jpg
DLSS 3.7.10 Balanced FG off

dlss-balanced-fg-on.jpg
DLSS 3.7.10 Balanced FG on

fsr-balanced-fg-on.jpg
FSR 3.1.3 Balanced FG on

4k-native.jpg
Native (no upscaling, no FG)
 
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Thanks. I will check it later and maybe even use it in some reviews. There are not many new game benchmarks. Mostly we see them in Ubisoft games.
 
Not sure what to think of this benchmark, 1st thought was UE4 graphics on a UE5 game (performance-wise), but then I remembered Capcom has its own RE engine. Zero of the usual image abnormalities when using upscaling that I could see, but some slight stuttering at the start and 2x crash to windows on the menu (?). FG worked well, but only with FSR. No RT. Methinks maybe my 3800x is showing its age :shock:

1440p Ultra no scaling
1440p Ultra no scaling.jpg

1440p High DLSS Balanced (default)
1440p High.jpg

1440p Ultra DLSS Quality
1440p Ultra.jpg

1440p Ultra XeSS Quality
1440p Ultra XeSS.jpg

1440p Ultra FSR Quality
1440p Ultra FSR.jpg

1440p Ultra FSR Quality+FG
1440p Ultra FSR+FG.jpg

EDIT: forgot to change my AB profile so all the benches were done with the 3080ti undervolted, @1845mhz 0.875mv
 
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I ran two benchmarks. One with just 1440p Ultra, FSR & Upscaling diabled, then Ultra with FSR & upscaling. Hope I ran these correctly for comparison.

No upscale
1440_Ultra_noFSR_21620.png
FSR & Upscaling
1440_Ultra_FSR_22839.png
 
I just edited OP to do same. Is that preferred? I kinda avoided the thumbnail option as I thought it made things too small. Now it might need extra clicks to see the details.

Note my originals were 4k png and I resized them to 1080p jpeg to make them smaller in size.
 
I don't think there is a right or wrong... I'm looking at the site in full screen 2560x1440 and they took up the whole screen and was a scroll fest, LOL. My old eyes can see the data as thumbnails. Is that worse than a click? I don't know... feels like preference.
 
"Bring a big GPU and CPU- Monster Hunter Wilds PC Benchmark Performance Analysis!"

0:00 RTX 3060 12GB, Ryzen 5600x 1080p Medium DLSS Performance
6:28 New System Requirements- still uses frame gen to hit 60
9:47 RTX 4070, Ryzen 5600x 1080p Medium (No upscale)
12:22 RTX 4070, Ryzen 5600x 1080p Ultra (no upscale)
14:25 RTX 3060, Ryzen 5600x 1080p Ultra (no upscale)
16:30 RTX 3060, Ryzen 5600x 1080p Medium (no upscale)
18:00 RTX 4070 Ryzen 5600x 1080p medium (no upscale) to compare to what we saw on 3060
19:35 RTX 4070 Ryzen 5600x 1440p Ultra DLSS Quality
21:55 RTX 5090, Ryzen 9800X3D 4K Ultra (no upscale)
23:52 RTX 5090, Ryzen 9800X3D 4K Ultra DLSS Quality
25:20 RTX 5090, Ryzen 9800X3D 4K Ultra DLSS Performance
27:05 Final Thoughts

 
"Monster Hunter Wilds PC - Profound Perf Problems Must Be Addressed"

"The state of PC gaming right now is that many times a game arrives and we don't feel comfortable about producing optimised settings because an optimal experience is - in our opinion - not within scope to the player. So it is with the disappointing PC port of Monster Hunter Worlds, as Alex reveals."

00:00:00 Introduction
00:00:30 Menu + User Experience
00:01:53 First impressions on low-spec hardware
00:03:04 What is wrong here?
00:08:27 Concluding Remarks

 
I find this characteristic of DF part why I don't watch them regularly any more. Alex once again is pointing out problems that I find minor or hard to see. That's not to say there isn't a problem, but his job is to pick at things. If you have a hammer, everything looks like a nail. At other times, John says everything is fine on console when even through the YouTube compression it is blindingly obvious it isn't.

I have several friends into this game series playing it now. I don't know what hardware they're running, but I'm not hearing any complaints about perf. As far as I know, they don't have crazy high end hardware.

Again, not saying there isn't a problem, but how big it is might be overblown. I have no investment in this game.
 
I find this characteristic of DF part why I don't watch them regularly any more. Alex once again is pointing out problems that I find minor or hard to see. That's not to say there isn't a problem, but his job is to pick at things. If you have a hammer, everything looks like a nail. At other times, John says everything is fine on console when even through the YouTube compression it is blindingly obvious it isn't.

I have several friends into this game series playing it now. I don't know what hardware they're running, but I'm not hearing any complaints about perf. As far as I know, they don't have crazy high end hardware.

Again, not saying there isn't a problem, but how big it is might be overblown. I have no investment in this game.

DF has always had a double standard and thats why i quit watching them. Which is sad because their testing method is pretty good but like you already said...

anyway i've had a few friends say they are having problems with the game, like chugs at 5FPS bad no matter what setting its set at on a new system purpose built to be able to atleast play the game.
the system is a msi b 650 mainboard, ryzen 7600 and 7700XT and it should be working better than that. another friend was headed over to help them out.
Another one that was trying to help troubleshoot couldnt get it running at all though so it might be a case of the blind leading the blind.

performance issues seem to steam from AMD cards from what i see

edit:

hah the bench wont even run on my system with a 3070 ti and a 7800 x3d, just keeps crashing.
even after fresh driver installs too.

thought it was OCed ram causing problems but no issues on anything else

new game problems i guess
 
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hah the bench wont even run on my system with a 3070 ti and a 7800 x3d, just keeps crashing.
You got my interest. Installing it on my laptop now (5800H + 3070 laptop). The DF video conclusion did say something about VRAM but I forgot exactly what.

Edit: I'll just quickly run this... the shader compilation part is taking forever! I remembered I set my laptop to silent mode, but even on perf mode the progress bar isn't exactly moving fast. Zen 3 showing its age.

Edit 2: it ran fine. I didn't notice any stutters. Image quality didn't present any obvious problems. I don't know if it uses dynamic resolution or if it perhaps used DLSS performance mode, but at times it did start looking like it was being upscaled from a much lower resolution. I made sure all settings were game defaults, which on this laptop it picked "High" including DLSS auto. Being older GPU gen, no NV frame gen although I guess I could try FSR another time. Most of the time it was GPU limiting, at near enough 99% GPU usage. I did notice when CPU activity increased above 60% or so, the GPU usage starts dropping to 90% ball park. In the settlement area before the food scene, I saw CPU usage into 70%+ and GPU usage dropped further to around 80%. So it is on the edge of CPU limiting too.

Monster Hunter Wilds Screenshot 2025.03.01 - 23.32.01.04.png
 
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