- Joined
- Mar 7, 2008
Monster Hunter Wilds stand alone benchmark is free on Steam. I just downloaded and tried it out a bit. Takes 26GB on my system, think the download was similar size to that. There is a VERY long shader compilation stage at the start. I didn't notice any stutters while it was running so it seems to do its job.
I did a few runs on my gaming system: 7800X3D + 4070 and 4k display. By default, it set my options to "High" which includes DLSS upscaling at Balanced. It also asked if I wanted Frame Generation. I declined it at first to see what it did without, before turning it on. Finally, I saw it also supported FSR 3.1 FG, so I also did a run with that. That was with Balanced upscaling setting also. Results below.
Benchmark looks nice. I didn't notice any image quality impact from turning on DLSS FG. FSR also looked better than ever. I don't recall exactly which 3.x version they tried improving temporal stability, but I didn't see the major problems present in FSR 2.x. There was still some minor speckling effect going on with more distant fine detail but nowhere near as obvious as in other games.
Native to DLSS balanced: +53%
Native to DLSS balanced + FG: +99%
DLSS to DLSS + FG: +30%
DLSS + FG to FSR + FG: +13% - I did not do an image quality comparison so this may not be equal beyond both using "balanced" setting.
DLSS 3.7.10 Balanced FG off
DLSS 3.7.10 Balanced FG on
FSR 3.1.3 Balanced FG on
Native (no upscaling, no FG)
I did a few runs on my gaming system: 7800X3D + 4070 and 4k display. By default, it set my options to "High" which includes DLSS upscaling at Balanced. It also asked if I wanted Frame Generation. I declined it at first to see what it did without, before turning it on. Finally, I saw it also supported FSR 3.1 FG, so I also did a run with that. That was with Balanced upscaling setting also. Results below.
Benchmark looks nice. I didn't notice any image quality impact from turning on DLSS FG. FSR also looked better than ever. I don't recall exactly which 3.x version they tried improving temporal stability, but I didn't see the major problems present in FSR 2.x. There was still some minor speckling effect going on with more distant fine detail but nowhere near as obvious as in other games.
Native to DLSS balanced: +53%
Native to DLSS balanced + FG: +99%
DLSS to DLSS + FG: +30%
DLSS + FG to FSR + FG: +13% - I did not do an image quality comparison so this may not be equal beyond both using "balanced" setting.

DLSS 3.7.10 Balanced FG off

DLSS 3.7.10 Balanced FG on

FSR 3.1.3 Balanced FG on

Native (no upscaling, no FG)
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