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NeverWinter Nights: Hordes of the Underdark Expansion Pack

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Now paladins have a new level 4 spell to make any normal weapon into a Holy Avenger weapon, on ourselves or on others. I tired on other players, and I found out evil players will be forced to unequip their weapons after I put Holy Avenger on them.

A new way to deal with evil characters in pvp ;)
 
YellowDart said:
Yea, as a human Paladin, I don't believe they get very good magic resistance. Although that could possibly be remedied through items...


I am not sure how, but it seems my resistance to spells is higher than before. I am level 32 at this moment. On Aventia, there is one type of dragon called Wurm. They were so tough in Sou. No fighter could beat them, doesn't matter 10 or 30 max level players attack 1 single wurm at once. Attack bonus of 50- almost have no chance of hitting them(50AB is impossible in Sou without lots of special item buff). These wurms have greater magic missles. They used to be able to damage me over 120 with each magic missle. Now those magic missles can only damage me around 15HP each time. Do you think it's because my spell resistance is higher now? So far I am still using all the items from Sou. Only thing different is I am level 32 instead of 20. Pure paladin so far. I'll add rogue levels for tumble, open lock, disable trap, use magic device, sneak attack, etc.
 
For the new expansion, does anyone figure out how to use all 10 great dex feats?

I tried many times with paladin or fighter in test. I took this feat every time it show up in the option. The highest I got is 7th. Which made me can only get 47 dex. I think there must be a reason why there are 10 great dex feats. If i can get to the 10th, I'll have 50 dex.

Is there any trick I don't know about? Or Bioware made a mistake of there is no way to get all 10 of this feat?
 
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