- Joined
- Feb 26, 2003
http://forums.diii.net/showthread.php?t=699000
i wont pass full judgement until the game is out as perhaps they will have other features that make up for this removing of what made diablo diablo!
as one person said over on [H]
http://www.hardforum.com/showpost.php?p=1033158889&postcount=53
Flux here:
Just got out of an interview with Jay Wilson, and he surprised us with one thing. Attribute points are not player-assignable in D3. They're not in the blizzcon build, but we thought that was just to simplify things for new players at the show. Jay says no, that's how it is in the game now. His explanation was that it makes items even more important, and that it lets the designers plan a bit better (they can assume players will have at least X in each stat by a given level). You still get attributes, and they will still be required for equipment use, but they are automatically assigned each level up. Thus every Wizard will have the same base str/vit/dex/etc as every other Wizard of the same level. Same for the Barb and WD.
I predicted that this would result in a great outcry, most of it not happy. You guys are free to prove me right or wrong.
We'll have more from the interview shortly, and will post video of it later today.
i wont pass full judgement until the game is out as perhaps they will have other features that make up for this removing of what made diablo diablo!
as one person said over on [H]
http://www.hardforum.com/showpost.php?p=1033158889&postcount=53
Kaldskryke;1033158889 But during my brief time in World Of Warcraft it started to become obvious to me that Blizzard is (collectively) a control freak. They don't encourage emergent gameplay said:as the player wants[/I], it's about the player enjoying the game as Blizzard wants. Do you want to explore the landmass? Too bad: we've put impassible mountains in your way. Do you want to challenge yourself against high level opponents? Too bad: we'll make them artificially extra-difficult and reduce the rewards so that you'll never 'want' to grind anything but 'Yellows'. Do you want to make items for your friends without fighting? Too bad: grinding mobs is nigh mandatory for materials, and anything you make that's any good will be soul-bound to you anyway. Do you want to put some personality into your character? Too bad: intra-class variety is a joke (read: D3 attributes).
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