Joeteck
Retired
- Joined
- Oct 5, 2001
- Location
- Long Island
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Didn't nvidia just say not to expect realtime ray tracing?
I thought they did, but i can't find any links.
Is a frame every 1.6 seconds real time?
Oh yes, huge advantage, slightly interactive, but is it "real time"? That was the question.
A frame every 1.6 seconds is fast enough to call the program interactive. Compare it to a CPU render that might take several minutes (or hours) every time you move the camera angle or change a light source or whatever, and it's a very real advantage.
I've been really impressed with Nvidia's software progress in GPGPU. ATI is slacking a bit there.
That's because ATI's focus is on games not GPGPU functionality. Ideally the perfect company would sit between ATI and Nvidia on most of their business practices.