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FEATURED NVIDIA Readies Three GP104 "Pascal" Based SKUs for June 2016

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ED, do you think Nvidia and/or AMD would deliberately drag their heels in terms of releasing new gaming GPU's for business considerations? Maybe to maximize profits on their current-gen GPU's by getting market saturation? Maybe I'm naive for even asking this question.

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We'll see what David brings to the table...


... though I am not holding my breath. AMD is a marketing machine, but tends to under deliver. :-/

You would think w/AMD having both a GPU and CPU division they would be goliath, but I guess Nvidia does own the HPC GPU sphere
 
Depends... AMD right now? I wouldnt. NVIDIA, why not? That said, would they, I'd like to think not, but....

IMO AMD was/is too forward looking. That sounds bad, I know but.. the bandwidth that HBM provides really isn't needed except for a small, small, market (think 4k owners or 3x 2560x1440 owners). There are without a doubt other positive things that come from it too, but, we haven't seen those benefits yet (power consumption/cheaper).
 
All that 4k, VR etc is interesting for maybe 5% users. All others will still play in 720-1080p for next 2-3 years. I would be more interested to see higher performance but cheap mobile GPU as current series are useless up to GTX960m and these are in laptops that cost $1k+. Most lower GPUs can be replaced by Intel IGP so I'm not sure why are they even existing.

I'd be surprised to learn that most people are playing at 720 still, even 1080p seems a little dated these days.
I would consider myself a fairly average gamer/user and I'm running everything at 1440p, I can run somethings at 4k but my monitor is limited to 30fps at 4k where as 1440p it's 60fps.
 
I'd be surprised to learn that most people are playing at 720 still, even 1080p seems a little dated these days.
I would consider myself a fairly average gamer/user and I'm running everything at 1440p, I can run somethings at 4k but my monitor is limited to 30fps at 4k where as 1440p it's 60fps.
Might I suggest looking up steam stats... ;)

http://store.steampowered.com/hwsurvey
1024 x 7681.92%+0.02%
1152 x 864 0.20% +0.20%
1280 x 720 1.40% +0.02%
1280 x 768 0.39% +0.01%
1280 x 800 1.92% +0.10%
1280 x 960 0.23% +0.01%
1280 x 1024 4.72% -0.03%
1360 x 768 2.98% +0.09%
1366 x 768 25.82% -0.19%

1440 x 900 4.95% +0.15%
1536 x 864 3.14% +0.04%
1600 x 900 6.63% -0.14%
1600 x 1200 0.22% 0.00%
1680 x 1050 4.14% -0.03%
1920 x 1080 36.42% -0.08%
1920 x 1200 1.37% -0.01%
2560 x 1080 0.30% 0.00%
2560 x 1440 1.51% +0.05%
Other 1.73% -0.21%

And mind you, most of these are enthusiasts and not our mom and dad who don't even touch games...
 
To be fair, im sure 99% of people dont drive 100k+ cars or ferrari yet the luxury car market still thrives.
Similarly here, odds are that 5% of users will regularly shell out the cash for the next gen upgrade as soon as the cards are release and odds are people who have a 1080p card have no need to upgrade even if its cheap because you got it already so that leaves new comers or less than 720p which at this point as you said do fine with intels igp or dont see a need to upgrade, and thats like a sub 200$ market, considering the devaluation vaused by newer cards its easier for those guys to buy cheap dis****ed old cards or used cars so why focus on that market.. This is one of the reasons VR is seen as a booster for gpu sellers since the more people that adopt it the higher demand for high end gaming.
 
Well that is quite eye opening.
Quite a lot of information available via your link, thanks for that.

Something I find very interesting is the GTX970 is the most popular card, I'm using the same and it works fine at 1440p so you'd expect more people to be using a higher resolution. To me going from 1080 to 1440 is quite a noticeable improvement in terms of image quality.
 
Might I suggest looking up steam stats... ;)

http://store.steampowered.com/hwsurvey


And mind you, most of these are enthusiasts and not our mom and dad who don't even touch games...

And those numbers actually make some sense. Think about it - like everything, the average gamer isn't going to be thinking about 4k or 1440p. Maybe not even what panel a screen uses or refresh rate. They're going to be thinking "Can this monitor play the latest MOAB game without looking too bad?" Most of my gamer friends, especially in college, would do one of the following -

A) Hook their PC to their TV, so 1080P or 720P there

or

B) Pick up a cheaper monitor, but not complete bargain basement. If you look around, for the average 20-22" low to lower mid range monitor, that's still your basic 1080P 60Hz TN based screen.
 
And those numbers actually make some sense. Think about it - like everything, the average gamer isn't going to be thinking about 4k or 1440p. Maybe not even what panel a screen uses or refresh rate. They're going to be thinking "Can this monitor play the latest MOAB game without looking too bad?" Most of my gamer friends, especially in college, would do one of the following -

A) Hook their PC to their TV, so 1080P or 720P there

or

B) Pick up a cheaper monitor, but not complete bargain basement. If you look around, for the average 20-22" low to lower mid range monitor, that's still your basic 1080P 60Hz TN based screen.

Don't forget about laptop gaming too. Many lower to mid-range laptops can run games OK at 720P and 1080P. My daughter runs at 1080P for most of her games. When she had her old laptop, it was 720P.
 
I'm still at (5760 x) 1080. I need at least 120Hz for 3d vision surround so don't see a monitor upgrade atm.
 
I'm waiting till next year when hopefully the Big Vega will be released.

It looks like Nvidia will beat AMD to the punch and release Pascal this weekend when Battlefield 5 gets previewed.
 
Paper launch is soon... availability I hear will not be until Computex is over.
 
Don't forget about laptop gaming too. Many lower to mid-range laptops can run games OK at 720P and 1080P. My daughter runs at 1080P for most of her games. When she had her old laptop, it was 720P.

True but the Steam HW survey goes by native resolution, not what runs well. But then most laptops except higher end ones will have a basic 720 or 1080 screen, so there is that.
 
I'm curious about something. VRAM seems to have been bumped up for their lineup, but is it a marketing response to Team Red's 8 GB cards or is it really going to be useful? I'm thinking about the great 970 3.5 GB VRAM Scandal of '15 that turned out to be much ado about nothing.
 
Depends on the resolution really. At 4K now? 6GB+ is where I would be at. 1400? At least 4GB (plenty of titles can eclipse that on ULtra settings). 1080p? 4GB is fine.

Thing is vRAM use, for all intents and purposes, seems to go up year by year. So some forward thinking needs to be involved.
 
with VR ram needs to go up alot, since the single GPU or sli gpus will be rendnering the same scene from two diferent POV's to give you that "in the game" effect. it would need that space to handle drawing the scene from two points. each point having the model in the same physical spot but being drawn for you to visually see two different ways. add in that newer games are pushing vram usage with high res textures and people using AA/AF. thats a alot of data that needs to be stored and used, that wouldnt be something you want the GPU saying "Hey system-ram hold this".
 
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