- Joined
- Jan 24, 2011
- Location
- Zebulon, North Carolina
tldr;
Damn it Sony... why did you have to put **** components in the new system. My confusion is how is 1.6ghz (slower clock cycles) going to compare to a crippled super computer Cell at 3.2? I can't imagine any amount of new instruction sets making a CPU that slow faster than an open source 3.2ghz cell that is phenomenal at OpenGL which supports PhysX!
________________
I am not understanding how this new machine is supposed to be very much of an upgrade, i care alot more about PC's because if i have more control of whats in my machine, and i will eventually own one of the machines anyway since unfortunately alot of gaming companies are being contracted to make games ONLY forthier system, like Naughty Dog, The Ucharted Series, The upcoming The Last of Us, there is no denying these games would be phenomenal on PC but they feel they will make more money on consoles due to less piracy.
So, to the point.
The PS3's Processor is the famous 3.2 GHz Cell Broadband Engine with 1 PPE & 6 SPEs, which to be honest is still impressive today in terms of games that are exclusive and use the hardware to it's potential.
PS3 GPU
The GPU is a 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer', they gave this chip the ability to render very early versions of PhysX, which at the time was called Dot Dynamics, it was a stiff version of PhysX, much more like Physics than the CUDA technology we have today, Naughty Dog stated in a press release way back in 2007 or 2008 that the RSX on thier games was really on useful for Anti-Aliasing, Textures, upscaling(DVD's, BluRay and PS1/2 games) while the majorty of lighting effects and realtime rendering took place on the Cell.
PS3 RAM
The RAM is the only real issue i see with the Ps3, infact i saw this early on, about a year after it released i had 2GBs of RAM in my machine and i thought the PS3 was going to suffer from RAM limits before anything else... and that held very true, 256MBx2 channels (512MB) is a major flaw, the biggest mistake is they picked XDR which was insanely expensive, GDDR3 RAM was available at the time for 1/10th of the cost per GB and it would have had no effect on it's performance, with 1GB of RAM the PS3 would have literally **** slapped the Xbox in every single way, and the PS4 could have been set back another year or 2 with more impressive technology than today.
PS3 abilities
The Ps3 can emulate DX9 through OpenGL, which takes significantly more processing power to create the same image assuming a port from the Xbox, in most cases it just didn't look good, the other method was to render the same information in DX9 on the RSX chip which we all know was not nearly as powerful as the Xbox's Combo, it made the CPU in the PS3 a single core to work from and caused performance drags which is where the developers would just lower detail and effects to push the game out. when an exclusive came along though, it started to shine, the Cell and RSX worked together like a champ to deliver, for a fact, games that still look amazing by high-end PC standards. The DX9 limitation is the sinker.
PS4 CPU
This is what i don't understand, a 1.6Ghz x86 AMD CPU 8 core, WHAT? This is what you find in a crappy gaming laptop, This is where i ask WTF? because it doesn't matter if you put 20GBs of RAM behind it, or somehow figure out how to put 5 GTX Titans in there, this CPU is going to kill it down the road in the same way i knew the RAM would in the Ps3.
PS4 GPU
It's an APU, built into the CPU, so not much better than a high performance integrated GPU on a laptop. They say it's supposed to be somewhere around a 7770 and iv'e also heard 7870 from a leaked developer blog on Kotaku, either way, that is still no where close to as impressive as the Cell processor has been(for it's time)
PS4 RAM
The only area i even praise the specs of this System, 8GB's good job! you learned, sort of, you took it a step farther and even positioned it as GDDR5! to bad that AMD CPU and GPU are going to be worthless in about a year.
PS4 Features
The claims from the sony press conference are that it has the ability to utilize DX11, that's great but the hardware in my opinion doesn't seem like it's going to be able to keep up with the ability of DX11, since it is an AMD CPU/GPU combo, i think it safe to say we will never see anything like Tessalation, PhysX and CUDA type water details.
My confusion in all of this seems like this new system is a step above the PS3, but that processor and the APU graphics smells like this system will have a hard time with anything remotely detailed on DX11, i'm not biased towards Sony or Microsoft, i loved my Playstation 3 and my Xbox for different reasons, but i am almost hoping Microsoft's Xbox will come out and say "This is how you make a Console last 10 years..." and show off a 6 core Intel at 3.6ghz, 8GBs of GDDR5 RAM and a Quad core mobile graphics chipset at 900mhz powered by Nvidia with the flex of a GTX 680.
Damn it Sony... why did you have to put **** components in the new system. My confusion is how is 1.6ghz (slower clock cycles) going to compare to a crippled super computer Cell at 3.2? I can't imagine any amount of new instruction sets making a CPU that slow faster than an open source 3.2ghz cell that is phenomenal at OpenGL which supports PhysX!
________________
I am not understanding how this new machine is supposed to be very much of an upgrade, i care alot more about PC's because if i have more control of whats in my machine, and i will eventually own one of the machines anyway since unfortunately alot of gaming companies are being contracted to make games ONLY forthier system, like Naughty Dog, The Ucharted Series, The upcoming The Last of Us, there is no denying these games would be phenomenal on PC but they feel they will make more money on consoles due to less piracy.
So, to the point.
The PS3's Processor is the famous 3.2 GHz Cell Broadband Engine with 1 PPE & 6 SPEs, which to be honest is still impressive today in terms of games that are exclusive and use the hardware to it's potential.
PS3 GPU
The GPU is a 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer', they gave this chip the ability to render very early versions of PhysX, which at the time was called Dot Dynamics, it was a stiff version of PhysX, much more like Physics than the CUDA technology we have today, Naughty Dog stated in a press release way back in 2007 or 2008 that the RSX on thier games was really on useful for Anti-Aliasing, Textures, upscaling(DVD's, BluRay and PS1/2 games) while the majorty of lighting effects and realtime rendering took place on the Cell.
PS3 RAM
The RAM is the only real issue i see with the Ps3, infact i saw this early on, about a year after it released i had 2GBs of RAM in my machine and i thought the PS3 was going to suffer from RAM limits before anything else... and that held very true, 256MBx2 channels (512MB) is a major flaw, the biggest mistake is they picked XDR which was insanely expensive, GDDR3 RAM was available at the time for 1/10th of the cost per GB and it would have had no effect on it's performance, with 1GB of RAM the PS3 would have literally **** slapped the Xbox in every single way, and the PS4 could have been set back another year or 2 with more impressive technology than today.
PS3 abilities
The Ps3 can emulate DX9 through OpenGL, which takes significantly more processing power to create the same image assuming a port from the Xbox, in most cases it just didn't look good, the other method was to render the same information in DX9 on the RSX chip which we all know was not nearly as powerful as the Xbox's Combo, it made the CPU in the PS3 a single core to work from and caused performance drags which is where the developers would just lower detail and effects to push the game out. when an exclusive came along though, it started to shine, the Cell and RSX worked together like a champ to deliver, for a fact, games that still look amazing by high-end PC standards. The DX9 limitation is the sinker.
PS4 CPU
This is what i don't understand, a 1.6Ghz x86 AMD CPU 8 core, WHAT? This is what you find in a crappy gaming laptop, This is where i ask WTF? because it doesn't matter if you put 20GBs of RAM behind it, or somehow figure out how to put 5 GTX Titans in there, this CPU is going to kill it down the road in the same way i knew the RAM would in the Ps3.
PS4 GPU
It's an APU, built into the CPU, so not much better than a high performance integrated GPU on a laptop. They say it's supposed to be somewhere around a 7770 and iv'e also heard 7870 from a leaked developer blog on Kotaku, either way, that is still no where close to as impressive as the Cell processor has been(for it's time)
PS4 RAM
The only area i even praise the specs of this System, 8GB's good job! you learned, sort of, you took it a step farther and even positioned it as GDDR5! to bad that AMD CPU and GPU are going to be worthless in about a year.
PS4 Features
The claims from the sony press conference are that it has the ability to utilize DX11, that's great but the hardware in my opinion doesn't seem like it's going to be able to keep up with the ability of DX11, since it is an AMD CPU/GPU combo, i think it safe to say we will never see anything like Tessalation, PhysX and CUDA type water details.
My confusion in all of this seems like this new system is a step above the PS3, but that processor and the APU graphics smells like this system will have a hard time with anything remotely detailed on DX11, i'm not biased towards Sony or Microsoft, i loved my Playstation 3 and my Xbox for different reasons, but i am almost hoping Microsoft's Xbox will come out and say "This is how you make a Console last 10 years..." and show off a 6 core Intel at 3.6ghz, 8GBs of GDDR5 RAM and a Quad core mobile graphics chipset at 900mhz powered by Nvidia with the flex of a GTX 680.