Dont know if this news has already been reported but thought id post anyways
From an article over at The Firing Squad.
Quote:
As far as NVIDIA’s bandwidth claims of GeForce FX’s 48GB/sec memory bandwidth, ATI states that the color compression in their HYPERZ III technology performs the same thing today, and with all of the techniques they use in RADEON 9700, they could claim bandwidth of nearly100GB/sec, but if they did so no one would believe them, hence they’ve stood with offering just shy of 20GB/sec of bandwidth.
Compared to past product launches (and even competing product launches), there weren’t many demos showcasing the new capabilities of GeForce FX. Hopefully, as the demo team logs more time with the card, we’ll see more of GeForce FX’s features in action. On paper, NVIDIA’s latest looks interesting. NV30’s core consists of 125 million transistors, is manufactured on a .13-micron process, and is slated to operate at 500MHz – not bad for such a complex graphics processor. However, its success will depend on a few factors. First, NVIDIA needs to have the card on store shelves by February, as estimated. NVIDIA CEO Jen-Hsun Huang wouldn’t comment on the initial price of GeForce FX, but it clearly won’t be cheap.
Finally, it will be interesting to see what ATI is up to come February. Word on the street is that ATI’s follow-up to RADEON 9700 PRO (codenamed R350) has taped out recently and will be marketed under the name RADEON 9900. We’ve heard conflicting reports on its manufacturing process, we naturally assumed it would be a 0.13-micron part, but we’ve also been informed by another source that the design is 0.15-micron.
In any case, R350 will certainly boast higher clock speeds and performance, so GeForce FX could be in for quite a battle if it slips any further.
From an article over at Digitimes.
Quote:
Though the era of 0.13-micron-process graphics chips was officially launched by Nvidia’s introduction of the GeForce FX (NV30) on November 18, the actual competition will not erupt until the first quarter of 2003.
ATI Technologies and Silicon Integrated Systems (SiS) both plan to unveil 0.13-micron graphics chip samples by year-end. However, judging from their progress, the products will not be out in time for Christmas. At Comdex Fall 2002, no supporting graphics cards have been seen either.
From an article over at The Firing Squad.
Quote:
The focus of our conversation with ATI was dealing with the misconceptions brought about by NVIDIA during the GeForce FX launch. ATI essentially feels that the RADEON 9700 is a more balanced solution than GeForce FX, which doesn’t have the bandwidth to perform many of the operations it’s boasting at an acceptable frame rate.
For instance, NVIDIA is proud to claim that GeForce FX boasts pixel and vertex shaders that go beyond DirectX 9.0’s specs, yet a 400-500MHz chip with 8 pixel pipelines running very long shaders would spend all of its time in geometry, bringing frame rate to a crawl. ATI feels that with RADEON 9700’s multi-pass capability, having native support for thousands of shaders is useless, as the RADEON 9700 can loopback to perform those operations. ATI ran a demonstration of a space fighter that was rendered using this technique.
From an article over at The Firing Squad.
Quote:
As far as NVIDIA’s bandwidth claims of GeForce FX’s 48GB/sec memory bandwidth, ATI states that the color compression in their HYPERZ III technology performs the same thing today, and with all of the techniques they use in RADEON 9700, they could claim bandwidth of nearly100GB/sec, but if they did so no one would believe them, hence they’ve stood with offering just shy of 20GB/sec of bandwidth.
Compared to past product launches (and even competing product launches), there weren’t many demos showcasing the new capabilities of GeForce FX. Hopefully, as the demo team logs more time with the card, we’ll see more of GeForce FX’s features in action. On paper, NVIDIA’s latest looks interesting. NV30’s core consists of 125 million transistors, is manufactured on a .13-micron process, and is slated to operate at 500MHz – not bad for such a complex graphics processor. However, its success will depend on a few factors. First, NVIDIA needs to have the card on store shelves by February, as estimated. NVIDIA CEO Jen-Hsun Huang wouldn’t comment on the initial price of GeForce FX, but it clearly won’t be cheap.
Finally, it will be interesting to see what ATI is up to come February. Word on the street is that ATI’s follow-up to RADEON 9700 PRO (codenamed R350) has taped out recently and will be marketed under the name RADEON 9900. We’ve heard conflicting reports on its manufacturing process, we naturally assumed it would be a 0.13-micron part, but we’ve also been informed by another source that the design is 0.15-micron.
In any case, R350 will certainly boast higher clock speeds and performance, so GeForce FX could be in for quite a battle if it slips any further.
From an article over at Digitimes.
Quote:
Though the era of 0.13-micron-process graphics chips was officially launched by Nvidia’s introduction of the GeForce FX (NV30) on November 18, the actual competition will not erupt until the first quarter of 2003.
ATI Technologies and Silicon Integrated Systems (SiS) both plan to unveil 0.13-micron graphics chip samples by year-end. However, judging from their progress, the products will not be out in time for Christmas. At Comdex Fall 2002, no supporting graphics cards have been seen either.
From an article over at The Firing Squad.
Quote:
The focus of our conversation with ATI was dealing with the misconceptions brought about by NVIDIA during the GeForce FX launch. ATI essentially feels that the RADEON 9700 is a more balanced solution than GeForce FX, which doesn’t have the bandwidth to perform many of the operations it’s boasting at an acceptable frame rate.
For instance, NVIDIA is proud to claim that GeForce FX boasts pixel and vertex shaders that go beyond DirectX 9.0’s specs, yet a 400-500MHz chip with 8 pixel pipelines running very long shaders would spend all of its time in geometry, bringing frame rate to a crawl. ATI feels that with RADEON 9700’s multi-pass capability, having native support for thousands of shaders is useless, as the RADEON 9700 can loopback to perform those operations. ATI ran a demonstration of a space fighter that was rendered using this technique.
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