- Joined
- Mar 1, 2013
Is there a way to record a modern 3D game while it's being played at a fairly low resolution like 1080p, then take the recorded data and rerender a video file at a much higher resolution like 4K or 8K? I'm aware that some game engines can do that, but for ones that don't, is there a generic way to implement it, including modding the game if needed? (Platform is PC, Windows or Linux.)
I asked elsewhere and the answer I got seems to be that it would involve a lot of data, but how much exactly? Adding a high speed (10Gbps or more) NIC to the gaming PC and another PC that's doing the work of compressing/filtering the data for storage can be considered.
I asked elsewhere and the answer I got seems to be that it would involve a lot of data, but how much exactly? Adding a high speed (10Gbps or more) NIC to the gaming PC and another PC that's doing the work of compressing/filtering the data for storage can be considered.