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method().man said:I'm playing with Koreans right now. Gotta show some love to the motherland
Each nation has about 8 slightly different units (about 1 or 2 for each age), different strengths as a nation, plus one special nation power. (Russia has the russian winter, double attrition damage. Greeks have the power of philosophy, lowers research costs. Etc).illwillchill said:
GO KOREA! GO KOREA! GO KOREA! GO OH OH OH OH!
(anyone who's watched the recent World Cup would know what I'm talking about )
seriously, i played the demos, are the different nations "different" enough to where its not like lets say, age of empires? Not totally different classes like Zerg and Terran, but noticable differences in playing style.
But thats the point, if your playing another human player who doesnt completley suck they will have that large of an army too. Should be evenly matched armies (unless they made everything just one unit). I have fought many impressive battles.InThrees said:I just played through the entire world conquest map (Bantu, easy, 18 turns), but then I went back and actually LOOKED at the nations' special abilities... I have to say the English look like the winners simply because of the +25% commerce cap. I wish I would have played with them instead of the Bantu, every game (map) I played ended up with me being commerce capped frequently.
I think the game's greatest flaw is the speed at which you can gather resources - it makes the gameplay WAAY too fast. By the time you're able to build the 'elite' units for a particular campaign, you're pretty much able to build 50 of them. Then you just walk that army all over the map.