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RTX PRO 6000 Blackwell 96gb

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Kenrou

Member
Joined
Aug 14, 2014
Think the most interesting thing about it (besides the 96gb ddr7 and the ridiculous price), is that you can choose to run the memory "normally" or in ECC mode from the NVCP :unsure:


001.jpg 001.jpg

0:00 Intro
0:30 Seasonic (Advertising)
1:08 RTX Pro 6000 Blackwell
2:35 The design
3:23 Additional connectors
4:56 The Blackwell in operation
6:18 Coil whirring and loud fans
7:01 3DMark Timespy Extreme
7:42 3DMark Speedway
8:00 MSI Afterburner & Power Target
10:29 Power Target Scaling
11:22 Gaming benchmarks: Cyberpunk 2077
11:58 Star Wars Outlaws
12:07 Remnant 2
12:19 Assassin's Creed Mirage
12:33 Summary/Conclusion

 
Yeah it's a workstation card which explains why it has ECC. Will have to watch the video later though, kinda curious as to why they made it switchable.
If memory serves me, they did this already with the Titan series. There's some perf hit to ECC so there's the option.
The issue is not having ECC, it's the ability to turn it on/off, never heard about it being a thing? I mean, you have normal memory and ECC memory, and motherboards need some sort of hardware/BIOS support to run ECC state, is it simply an algorithm you can turn on/off with ECC memory and run them as "normal"? If so, cost aside, why is that not a standard function?
 
The issue is not having ECC, it's the ability to turn it on/off, never heard about it being a thing? I mean, you have normal memory and ECC memory, and motherboards need some sort of hardware/BIOS support to run ECC state, is it simply an algorithm you can turn on/off with ECC memory and run them as "normal"? If so, cost aside, why is that not a standard function?
Turning ECC on/off was a thing with some Titan in the past. To implement ECC you need the hardware to support it, which includes the extra ram to enable it. So yes, you can just ignore the extra hardware and skip the error detection to gain some performance. You say cost aside, but that is a big reason why ECC isn't more common. People will only pay extra for ECC if they need it. Why pay more to turn it off?
 
You say cost aside, but that is a big reason why ECC isn't more common. People will only pay extra for ECC if they need it. Why pay more to turn it off?
Didn't think it was that much more expensive, 10%-20% maybe for the extra circuitry, but quick google said anywhere between 20%-40% if not more... yikes...
 
Didn't think it was that much more expensive, 10%-20% maybe for the extra circuitry, but quick google said anywhere between 20%-40% if not more... yikes...
Just on ram capacity alone, you need 72 total stored bits per 64 data bits, so that's 12.5% extra without considering anything else. It might be a bit more complicated with DDR5 since that has on chip ECC, but you still need the extra data to enable whole chain ECC. Cost on CPU implementation might be practically zero now, since AMD I think include it as standard even on consumer tier. No idea what Intel do these days. Problem is consumer mobos don't validate for it. Wolly worded support doesn't cut it.
 
One would think economies of scale would even out the price, but capitalism FTW.
Economies of scale would only take effect once ECC becomes far more popular than non-ECC in the consumer space, at which point we might as well ditch non-ECC entirely. Even then, ECC at scale will always cost more than equivalent non-ECC at scale.
 
I don't want ECC for my gaming systems. No one needs ECC for gaming. That just slows things down for no reason. Games requires data to be streamed in and out of RAM rather than stored up to reduce HDD lag time hits. SSDs are so fast now that load times are nothing these days, its all about streaming the data through the various hardware.

ECC is only for making sure your data is always correct which is way more important when you are calculating things in big sets and accuracy is more important than time of delivery. Gaming requires the opposite, who cares if an artifact is created in one frame, it'll be gone in micro-seconds with the next frame displayed.
 
I don't want ECC for my gaming systems. No one needs ECC for gaming. That just slows things down for no reason.
No one needs a lot of things, but want is there. If there were consumer tier validated ECC offerings, I'd go for one. Emphasis on validated. There is a reason: more potential stability. I have tracked down a system that would error on average once every few weeks (24/7). You can imagine that was not fun, since any change I made could take a long time to see if the error came back or not. You can't prove stability, only show instability. Eventually it was tracked down to the ram. Normal stress testing would not find it since it was so rare. Replaced it, and problem went away. ECC would drastically reduce the chance of that from the start. In theory, the right combination of multi-bit corruption could still get through ECC, but the more bits required to be flipped in the right places, the less likely it gets.

SSDs are so fast now that load times are nothing these days, its all about streaming the data through the various hardware.
More accurate to say that SSDs aren't limiting only because something else is. Probably the CPU doing decode or whatever. Is anyone using DirectStorage?

who cares if an artifact is created in one frame, it'll be gone in micro-seconds with the next frame displayed.
For pure graphical rendering, maybe. But CPUs and GPUs have to do multiple things. An error could propagate and cause instability in game world if not outright crash. Also, microseconds is a bit optimistic. Try milliseconds.
 
Is anyone using DirectStorage?

Everyone with a modern PC uses it as it's enabled by default with probably every M.2 SSD released the last 2-3 years and Win11. Most people are unaware of what it is and don't even realize it's running on their PC.
 
I thought we were talking about ECC on VRAM not system RAM. Two different applications.
 
Everyone with a modern PC uses it as it's enabled by default with probably every M.2 SSD released the last 2-3 years and Win11. Most people are unaware of what it is and don't even realize it's running on their PC.
Having it is not the same as using it. Try and find a list of games that actually use it. Good luck.
 
Try and find a list of games that actually use it. Good luck.

There's 52 according to that link. Some pretty popular titles, too. ;)

So I bet there's a slew of people using it too.........................just by accident since it's been enabled since W10 (w/DX12 + NVMe SSD). :p

EDIT: Now, don't shoot the messenger on the accuracy/details of said list I found in 2 seconds... just throwing it out there.
 
EDIT: Now, don't shoot the messenger on the accuracy/details of said list I found in 2 seconds... just throwing it out there.
That's great! I actively searched to find similar earlier and didn't find this. There are duplicates e.g. demos, benchmarks, betas or similar. I count 33 after deduplication. It is longer than I thought, which is a good thing. Still could be longer, but it is a start.
 
Economies of scale would only take effect once ECC becomes far more popular than non-ECC in the consumer space, at which point we might as well ditch non-ECC entirely. Even then, ECC at scale will always cost more than equivalent non-ECC at scale.
I meant if ECC is the defacto standard/only thing produced. Naturally, if you support both, and one is naturally more expensive than the other...
 
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