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SentinelAeon

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Joined
Apr 2, 2020
Location
Europe
I have a specific OC scenario. A game mainly just uses 2 cores, 1 for physics (last core) and 1 for everything else. The game works in a way that it simply slows down when there are to many units. So a game with ingame time of 1h30m will last 3h. I am trying to reduce this time as much as i can. I added a video showing the cpu usage. As you can see i am not hitting any power limits, yet my frequency is pretty low. The only things i did was enable XMP for 3600Mhz and enable a +200Mhz override. The reason i didnt do any curve optimising yet is that i am not hitting any limits as far as i can see. What can i do to further tweak the system and hopefuly shave a few more minutes from the simulation time ? My cpu is 5600X, 3600Mhz ram.

 
Looks like you need to overclock. Those two cores that sim seems to be using are hitting the boost clocks it's suppose to (4.6Ghz) when in use.

But there isnt much you can do if the sim only uses 2 cores aside from overclocking.. maybe upgrade to 7000 series with better IPC and higher clocks.
 
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Btw, on those 2 cores, the boost clock goes down to 3700 every few seconds when the usage drops for a split second. Is there anyway to tell the cpu to stay at boost for longer ? I would feel better if it stayed at 4600 for as long as the game is running.

Btw, i applied a +200mhz boost override. So 4850 instead of 4650. I am assuming that is for 1 core only, so for 2 cores, 4600 is as high as i can get it ?
 
I have seen some people simply apply an all core 4850Mhz with fixed core voltage. What would be pro's and con's of that?
Since my use case is basicaly 2 cores usage only, would this give me 4850Mhz on those 2 cores ?
 
It would give you that speed on 2 cores, yep.

Drawbacks of that method.. increased power use and temps.
 
It would give you that speed on 2 cores, yep.

Drawbacks of that method.. increased power use and temps.
Thank you. I will need a new cooler anyway since im on stock right now. The way i set it up right now is to limit temp to 85C in bios, so it will never go over 85C. That way i still get max performance in game, but whenever i do something like video encoding, my cpu stays cool because frequency is lowered. I will give it a shot and see how much i can shave of the minutes.

I am still deciding whether to use curve optimiser in anyway. Reducing the power usage is great but right now i feel like temps and power arent holding me back for my usecase. So i could even set some crazy voltage and try to reach 5Ghz, and i doubt i will go over the power limit in the game scenario. And for all other cases, just use temp limit.

There is lots of options but i still feel like i would like even more options. Like, keep cpu in stock except when 1 or 2 cores are used - in this scenario, crazy ramp up the voltage and go as high as possible
 
What game? Looks like SupCom (Supreme Commander) or similar. Which back in the day had issues with really large unit counts. there was a forum for SupCom that had a core optimizer app for the game, but don't want to direct wrong if it's not SupCom game.
 
It's a supcom. Core optimizer isn't used anymore since it tended to cause a DC. The game has problem with extremely large unit counts, that dont happen in usual games, only in custom scenarios that allow it. Since i do those scenarios often, i would love to get more juice out of my cpu.

My question - why does my cpu boost only to 4600Mhz during the game when 2 cores are stressed, if i enabled +200Mhz boost override and i am not hitting any limits, temp, watts, amps, all is far below the limit. Shouldn't it try to boost closer to 4850Mhz ?
 
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