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The future of Boinc

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sir_LOIN

Member
Joined
Feb 14, 2004
Location
Montreal
I think Boinc is simply kinda slower, in that it doesn't show instantanious results like the old seti. It is however alot more accurate and it's going to make life harder for cheaters. Over a certain amount of time the results will average out and we will be able to monitor the stats and have a certain consistency. Maybe not as fast as the old one to spit out credits, but more accurate in the end because it will really show the processing that has been done.

I like it better this way because since not all workunits are equal, then this is a more acurate representation of the actual crunching that was done. It also allows consistency across different platforms and projects since they base the credits by the same standards.

We might have a stat in the future that we can't have now, total processing power. Say for example that folding eventually changes on boinc and you are processing for seti at the same time, we should be able to establish a grand crunching total for both and wichever project you're crunching for. Wich is impossible now because of the different credit systems. We could have teams and leaders across projects so we could compare ourselves with millions of people more for total crunching. Overclockers.com seti team vs Overclocker.com folding team.... All the Overclockers.com teams combined against the world! This is way more interesting! Boinc has alot more possibilities, it's just starting so of course it's buggy. Let's just give it some time.

Happy crunching!
 
Dk Jedi Allianc said:
I agree - I think we could still have races....Start at this point - who makes 25000 points first:)
Not possible to do it fairly since team A might actually have completed 25000 points before team B, but maybe team B's work units get credited before team A. You never know what's going on because it depends on other people. Your team may have completed X amount of credit, but if the other people that have those same units sit on them you don't get the credit.
 
TC said:
Not possible to do it fairly since team A might actually have completed 25000 points before team B, but maybe team B's work units get credited before team A. You never know what's going on because it depends on other people. Your team may have completed X amount of credit, but if the other people that have those same units sit on them you don't get the credit.


Oh yeah :bang head why did I not think of that. This means there is absolutely NO WAY of having some sort of race (other than race to #1 spot :p )???
 
Dk Jedi Allianc said:
Oh yeah :bang head why did I not think of that. This means there is absolutely NO WAY of having some sort of race (other than race to #1 spot :p )???

In all fairness, this is what I have been trying to say for months. I have devoted a great deal of time and energy researching the subject and talking with other stats people from other teams, and the consensis of opinions is that it is going to be very difficult if not impossible to have any of the friendly competitions either within teams or the Gauntlet type affairs we had with multiple team involved. This is also exactly what I am trying to point out with my statements about SETI has lost some of it's value as a tool for measuring system performance. How can I accurately gauge my system's performance when I get credits awarded based on two other computers. My computer does a WU and says it should get 41.09 Credits, another computer does the same WU and it says it should get 19.55 Credits, and then a third follows suit and claims 25.98. By the way things are now we all get 25.98, so how do I use that to in some way measure the performance of my machine? Maybe, and only maybe over a long enough period of time the amount you get screwed out of and the amount you get as a bonus when someone else gets the short end will balance out, but there again as a performance measure 6 months to a year for the scales to balance out doesn't provide the kind of easily readable numbers we work with now.

Does that make BOINC good or bad, who knows. All I have ever been doing is pointing out is that these changes are going to impact some of the team activities we have known and loved in the past.

Respectfully,
SkyHook
 
I give you that, Boinc has lost some of it's appeal for the stats compared to the old seti. However, I feal that all the new possibilities that Boinc offers now or in the future outweigh this little stats annoyance.
 
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