- Joined
- Aug 14, 2014
"We used to assume that GPU drivers allowed for much better performance after a game launch, but that might not be the case. In this deep dive into GPU benchmarking, we discuss GPU drivers vs game updates and how some changes might completely break performance while others will benefit FPS in a big way."
0:00 - A New Way of Benchmarking led to THIS...
0:46 - The Problems & A Year-Long Project
1:49 - Alan Wake 2 Updates vs Performance
3:05 - Rushed Launches = Issues
3:46 - Sponsor Spot
4:16 - Good Examples of Update Stability
5:02 - Starfield Updates vs Performance
5:29 - The Baldur's Gate 3 DISASTER
8:08 - What HAPPENED with BG3?
8:42 - Updates can Make or BREAK a Game
8:58 - The GPU Driver Narrative
9:41 - Old vs New Drivers (Alan Wake 2, Avatar & Robocop)
11:14 - The MYTH of Starfield Driver Improvements
12:34 - Baldur's Gate 3 Proves a Point
13:51 - Newer Drivers don't Matter Much...EXCEPT
15;28 - A MASSIVE Challenge for GPU Benchmarking
16:56 - Where do we go from Here?
0:00 - A New Way of Benchmarking led to THIS...
0:46 - The Problems & A Year-Long Project
1:49 - Alan Wake 2 Updates vs Performance
3:05 - Rushed Launches = Issues
3:46 - Sponsor Spot
4:16 - Good Examples of Update Stability
5:02 - Starfield Updates vs Performance
5:29 - The Baldur's Gate 3 DISASTER
8:08 - What HAPPENED with BG3?
8:42 - Updates can Make or BREAK a Game
8:58 - The GPU Driver Narrative
9:41 - Old vs New Drivers (Alan Wake 2, Avatar & Robocop)
11:14 - The MYTH of Starfield Driver Improvements
12:34 - Baldur's Gate 3 Proves a Point
13:51 - Newer Drivers don't Matter Much...EXCEPT
15;28 - A MASSIVE Challenge for GPU Benchmarking
16:56 - Where do we go from Here?