• Welcome to Overclockers Forums! Join us to reply in threads, receive reduced ads, and to customize your site experience!

UT2003 Patch is out

Overclockers is supported by our readers. When you click a link to make a purchase, we may earn a commission. Learn More.

baqai

Member
Joined
Sep 30, 2002
Location
Karachi, Pakistan
you can grab the patch from one of the following links

http://www.fileplanet.com/files/110000/116278.shtml

http://www.unreality.dk/files/files_show.asp?mode=FileShow&fileID=54

http://www.fileshack.com/file.x?fid=1456

http://www.bluesnews.com/files/ut2003/2136patch.shtml

http://games.tiscali.cz/clanek/patche.asp?id=4330

http://www4.filefront.com/iron-bin/...winpatch2136release.exe;clear__page,filepath;

http://www.gameplex.ch/index.php?KI...&HGX_Session=e9203784cc396ec6e47dd2fc9d6180e8

The changes made are

This patch will overwrite your user.ini and ut2003.ini files, because it adds some important new properties to these configuration files.

To use it with windows dedicated servers, rename it to ut2003-winpatch2136Release.zip, open and extract it to a temporary location with winzip, and copy the system directory (subdirectory of UT2003patch) into the system subdirectory of your server installation.

CHANGE LIST

Gameplay:

- suicides count against team score in TDM
- fixed attenuation flak chunk damage over distance
- reduced minigun spin up time slightly
- made shock beam effect thicker
- always keep dynamic light for shock projectile, even in low detail mode
- translocation destination adjustment bug fix
- "kdraw collision" disabled in MP
- player dies before ball gets through hoop should still get credit for throw
- fixed redeemer point blank shots
- double tap time invariant to gamespeed
- get rid of 03_2 use (duplicate of "three" sound)
- fixed problems with overtime not ending on first score in some situations
- fixed transloc camera sometimes taking two taps
- fixed 4 rocket bug
- fixed instagib really is instaGIB
- fixed 10 seconds before can speak again
- fixed killz in CTF-December, CTF-Face3, CTF-Citadel, and BR-IceFields
- clamped max view bob
- fixed tokara forest switching to CTF
- fix for balllauncher switchaway bug
- fixed problem with teammates grabbing the flag right when you score
- fixed No Adrenaline mutator not allowing other mutators to work
- fixed getting correct bots on configured bot games with no bots on one team
- fixed falling damage bug
- straightened lightning bolt (purely visual change to make it easier to see where you're shooting)
- fixed shieldgun impact charging effect fps slowdown
- Fix bug where ragdolls didn't turn skeletal when they fall into lava volume.
- If there is no momentum on death, add a small random one. Reduces ragdolls just falling to their knees.
- added mouse acceleration for improved fine aiming control. Can be turned on by adding the following line to the [Engine.PlayerInput] section in
user.ini:
MouseAccelThreshold=+100.0
- added "now viewing" message when spectating
- Fixed: At end of match it says "You've lost the match" while spectating
- assault grenade faster minimum muzzle velocity
- fixed water footstep sounds sometimes not playing when touching fluidsurfaceinfo
- no behindview cheat in net games
- Simplified using custom ragdolls. 'Ragdoll=xxxx' in the .upl file now overrides the species ragdoll asset for the character. This approach is compatible with the cheat protection.
- Fix screwed-up vehicle camera.
- increased skeletal mesh pool vertex buffer lifetime from 500 to
1000 frames
- rocket smoke trail whiter
- rocket launcher max ammo now 30
- improved instagib beams
- no shooting through people in classic instagib (just like it was in UT), you can still shoot through them in zoom instagib
- fixed replicating blood spurts when hit
- improved sound positioning/attenuation
- fixed suicide spamming lagging servers
- fixed AI slowdown when can't reach player's location

HUD/Menus:

- typed messages stay up on HUD longer
- don't limit chat when game is paused
- fixed joystick support in menus
- added joystick hat support
- made sure "showlog" leaves fullscreen first
- new HUD options in menus:
Number of console messages shown
Console message font size
Ability to turn on and off various pieces of the HUD
Ability to scale the HUD
- Cut and Paste in Console and server browser/edit boxes.
- Change IForce to TouchSense Mouse Settings
- Added Min/Max players to Map Selection
- Added Author Name to Map Selection for Non-Epic maps
- Add Description field for Mod Authors and hooked it to the scrolly
- Added Announcer volume control to menus
- 'Speech' binder menu in Settings.
- Mouse wheel support on speech menu. On by default, but the ut2003.ini option bSpeechMenuUseMouseWheel turns it off.
- Letter key support in Speech Menu. The ut2003.ini option bSpeechMenuUseLetters turns this on, and you can specify what keys it uses in the .ini file as well.
- Fix [ALL] being at the bottom of the speech menu player list.
- added joystick hat support
- made sure "showlog" leaves fullscreen first
- fix for particle "priming"
- enabled "preferences" and made it leave fullscreen
- added support for Asian language keyboard input via IME
- fix for particle "priming"
- enabled "preferences" and made it leave fullscreen
- added support for Asian language keyboard input via IME
- added "TOGGLEREFRAST"
- 'Add IP' and 'Add Buddy' dialog's focus the edit box by default.
- can change crosshair color

AI:

- bots supporting player will grab nearby pickups
- fixed bots rotating to acquire targets too fast
- added ReactionTime parameter for bots
- fixed bots stuck in corners wanting to go to paths above
- bots go after adrenaline more

Editor:

- fixed editor crash when rebuild paths with new pickupbase
- UnrealEd works on Win98


Networking:

- added option to cap framerate in netplay (on by default). This improves client smoothness by keeping client physics updates more in sync with server. Its controlled in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate.
- improved ping measurement shown in scoreboard
- F6 bound to "stat net" again
- improved client movement on jumppads
- Buddy list wildcards
- Master server cheat protection MD5 support
- Removed server connect() 10054 warning
- servers no longer don't reconnect to master server on authentication failure
- Show server ip in server browser
- Remove ICMP logspam by default
- IRC client under 'Chat' tab in Server Browser.
- Added 'Server Browser' button in-game so you can view servers/chat without leaving game.
- Remove spurious qhull-related warnings at the console eg. when running a server.
- Removed a lot of server log spam
- added AdminSay function which works from log window
- overtime ends if no one left on server
- stats compatible with minplayers > 0 (stats start when number of bots drops to 0)
- fixed bug allowing bots to be added by admins in stats enabled games
- dedicated servers don't need to load skins/meshes/voices
- server CPU improvements (don't find actor channel reference twice)
- fixed server memory leak

Compatibility:

- fixed CD check problems on some machines

D3D

- fix for SiS 315 and other TnL cards only exposing one vertex stream
- better debug output for certain fatal failures
- better handling of running out of memory in default pool
- possible fix for UD3DRenderDevice::Unlock crash
- fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)" crash
- made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit
- fixed case that led to an invalid stage setup in certain scenarios
- more Voodoo 3/5 & G400 workarounds (never sending more than 2
texcoords)
- better error message for UnSetRes
- changed error message for crash inside D3D8::DrawIndexedPrimitive
- now tries system memory pool if allocation in default pool fails even
after evicting all managed resources
- made FAuxRenderTarget destructor flush rendering resources
- added AvoidHitches" option to the D3D renderer which might
be useful for people with 64 MByte cards that play on high detail settings. It significantly reduces the occurrence of substantial hitches, but slightly reduces average framerate.


OpenGL

- replaced 8x8 dummy texture with 1x1 texture
- increased VARSize from 20 to 32
- added code to correctly fill in GMachineVideo
- implemented DesiredRefreshRate
- implemented ReduceMouseLag
- friendly error message when trying to run the Editor
- implemented missing case where neither NV_texture_env_combine4 nor
ATI_texture_env_combine3 are exposed
- changed VAR code to try smaller VAR ranges before giving up
 
RB its for the full version, such a huge list of changes ouch!! the game was shipped with so many bugs? :D (hides before some UT fan kicks me)
 
Don't know what kind of luck everyone else is having with this, but my game runs very smooth now. Ran it for an hour with no crashes and great game play.
 
grunjee said:
Uhh, isn't it illegal to talk about such stuff?

no. using the no_cd patch on a game you own is in no way illegal. neither is copying a game u own for backup purposes, but thats taboo by the mods so we leave it alone.
 
it notes openGl fixes? but i couldnt find an option to make it run in opengl in the options, i thought it was dirct3d only? or am i missing something here?
 
Funny the official web site does not list this yet and their forums are still down while they move their servers.

Cy
 
same here game is directx right?? when did this opengl thingie came up??

Cy i can't browse their site at all server is down or something maybe they haven't updated their page yet?
 
it notes openGl fixes? but i couldnt find an option to make it run in opengl in the options, i thought it was dirct3d only? or am i missing something here?
It will work in OpenGL you just need to mess around with the ini file. I've never done it before, but from what I've heard you want comment out the DirectX stuff and uncomment the OpenGL stuff.
 
easy enough to do but if it can do it i wonder why they never integrated it into the options like the did the last UT:eh?:
 
i ran the bench with dx8 and ogl on the demo, and dx is faster. no reason to change really.

i think they mainly included ogl for linux
 
Back