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Valve Unveils 64-bit Source™ Gaming Technology

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Gnerma said:
What applications showed performance gains on Fedora 64 vs Fedora 32 or another 32-bit Linux distro and by how much did their speeds improve?

GIMP showed serious improvement, as did a Prime95esque program...not sure what it was exactly (this was a long while ago). But even surfing the net was great. FireFox showed a great improvement over 32 bit on the same machine.

One thing baffled me though. Never did I get great performance from any distro as I have ATI cards. But there was a great increase in games (mainly that penguin race thing thats all 3d n stuff....yes i have a bad memory :) ).

While these improvements are exactly measurable, I can tell you, I installed 32 bit, tried it out, and then 64 bit, and saw great improvement. And then I deleted Linux and went back to windows.
 
tell u one thing. HL2 runs on all settings excellent, fear though medium. frame rate on fear dips on my new computer, where Hl2 stays pretty good.

i mean, what has it come to? we need two 7800gtx to run fear with smooth frame rates now?
 
Karl04 said:
i mean, what has it come to? we need two 7800gtx to run fear with smooth frame rates now?
Well, assuming we're not dealing with generally inefficient coding which I don't think is the case with either engine, A game's performance is something determined by the the game developer's decisions about where technology will be once the product is released. These decisions are often made years in advanced and as is the case with FEAR, aren't always spot on.

I think FEAR has an efficient engine, they were just expecting video cards to have a lot more pixel & vertex shader muscle than they did upon release. As I eluded to before I believe the next generation of top end cards from ATi and Nvidia will handle games like FEAR far better than current models. Just like we saw Halo PC performance double when going from 5900/9800 to X800/6800 (Halo PC's performance was shader limited).

Valve's focus on texture detail and overall artistic quality in HL2 over the expensive global lighting, heavy use of normal maps, and full screen shader effects in FEAR meant that on release it was a bit behind the times, but scaled far better. Of course, one can always turn up resolution, AA & AF to increase IQ. I think HL2 still looks amazing today if you feed a fast video card and CPU along with the proper settings. It would be nice if the geometry detail was a bit higher though.

I replayed HL2 several weeks back when I still had my 7800GT and was amazed at how much fun I had with it. If its been a while since you've played through the single player campaign I recommend you do so. After playing through that game most every other game world just feels sterile. I don't think anybody has used physics before or since to intelligently increase a game's fun or immersion factor as well as Valve did back in 2004. When you consider that most other games are still only using physics to knock paint cans and the like off of shelves when you bump into them it's even more impressive.
 
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Well I didn't see much of an increase on HL2 LC... I get quite crappy FPS anyway (like 30-40 w/ HDR on), but loading times were a bit londer IMO. the game also was freezing...

I guess they still have to tweak it a bit.

BTW is HDR such a performance hog?

dan
 
Yeah, its way more numbers to crunch, so it often takes as chunk out of your GPU and ram. But HDR runs great on my x850 xt pe. I only lose about 10 fps when I am playing lost coast.
 
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