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Video games programming paradigm: more SMP and less SMT?

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magellan

Member
Joined
Jul 20, 2002
Since the latest console generation has 8 CPU cores, wouldn't games programmers be concentrating not so much on SMT but SMP? Wouldn't it be better to have fewer threads and more processes because the AMD CPU's don't have hyperthreading? It might even be easier from a programming standpoint because processes wouldn't have to use any sort of semphores for resource management.