Thanks a lot
So here is the list of games I have and how much they cost, I will edit the list if I forgot something:
-SteamVR (The software to use the Vive) (Free ofc)
-The lab*
-Out of Ammo $14.99
-Altspace VR**
-Bigscreen Beta**
-DCS World** (you buy more airplanes for $)
-H3VR $19.99
-Skeet VR Target**
-Surgeon Simulator**
-The Divergent Series VR**
-Hover Junkers $34.99
-Elite Dangerous: Arena $7.49
-Fantastic Contraptions*
-Tilt Brush*
-Job Simulator*
-Brookhaven Experiment Demo***
-Budget Cuts Demo***
*These were included with HTC Vive so I guess they are 'free' for vive owners, so if you buy an oculus rift, you may be able to purchase them down the line for some price, or free in the case of Tilt Brush (I think both Fantastic Contraptions and Job Simulator are coming to the Rift when Touch controllers are released)
**These are free on steam
***Free Demo
There is one more demo I tried that I can't remember the name but I'll post it later.
I also intend on buying Virtual Desktop(maybe), Space Pirate Trainer, Holopoint, Audioshield, Windlands VR, Some car driving simulator that supports the vive (Project Cars or LFS ) and Flyinside (so I can use it with FSX and P3D). No point in buying it all at once since I just bought H3VR but I've yet to play it
Anyway, ask away any specific questions about the above or suggest me a game to try out if there is something you have heard of that fancies you. So far my favorite is Hover Junkers due to the fact that it has Multiplayer and fighting/interacting other people is always more fun than by yourself and that dynamic of people doing different things each time is great. It's really an incredible experience that game. And quite a workout too... But they are all great fun and it's quite addicting.
About roomscale: All but Elite Dangerous: Arena, DSC World are roomscale in the sense that you use the Vive wands to grab stuff and move around the space and dont need mouse/keyboard/gamepad. But even in the above two you can technically stand up and walk around which is quite weird such as standing up on a flying ship in Elite and seeing outside can be scary if you fly past something.
The thing with roomscale is that you really just need arm width space + a bit more for safety, the rest is just added fun really. Such as in Hover Junkers having the extra room to crouch and maybe jump out of cover to shoot. But games like Fantastic Contraptions are build for about 2mX2m space so you never need to artificially move in the space and can live the full game in that square. So at the end of the day roomscale space adds but it doesnt mean you need it to enjoy the experience as long as you have enough space to safely move your hands without punching your monitor or kicking your CPU.
I've yet to try The Divergent Demo and Altspace VR/BigScreen Beta, and H3VR (will do as soon as I finish this post and report back).