zachj said:
System resources represents the collective state of all of your computing devices, mainly storage and RAM. It averages the amounts free and gives them a value on their scale of importance and averages them. The result given you is what Microsoft decided represented your system resources.
You're right on most points, but wrong on exactly what "system resources" measures.
System memory is a small (can't remember how much) amount of memory which holds all the crucial windows stuff (from what I can tell, the kernal mostly).
[snip from another article.... since it explains these two better than I can]
USER has a 16 bit heap and two 32 bit heaps. One of these 32 bit heaps stores WND (window) structures. There is a WND for every window in the system. The structure holds important info about the window. The other 32 bit heap stores menus. The 16 bit heap stores things like window classes, message queues etc.
The User component also manages input from the keyboard, mouse, and other input devices. It also manages interaction with the sound driver, timer, and communications ports. Windows 98 uses an asynchronous input model for all input to the system and applications. As the various input devices generate interrupts, the interrupt handler converts these interrupts to messages and sends the messages to a raw input thread area, which in turn passes each message to the appropriate message queue. Although each Win32-based thread can have its own message queue, all Win16-based applications share a common one.
GDI has a 16 bit heap and a 32 bit heap. GDI uses its heaps to store fonts, brushes, fonts, palettes, bitmaps and pens (graphical stuff).
The GDI is the graphical system that manages what appears on the screen. It also provides graphics support for printers and other output devices. It draws graphic primitives, manipulates bitmaps, and interacts with device-independent graphics drivers, including those for display and printer output device drivers.
[/snippet of article]
JigPu