3DFlyer said:
Those Presslers are gonna be the way to go. I know the situation with Dual Core. Games are moving to dual core enhancements, and the flight sims I'm flying now already have, and have been for awhile now.
That Pressler will have no problem OC'ing. It will OC on air as high as an 8xx CPU will on LN2! Over at XS it's already been done.
Build you a good quality system, with a good 975x board, good RAM, and a good VC, and that thing will OC and rock! I'd go with at least 2GB of RAM. The games and simulators out now need it.
If you want to save your money 1 gig of ram is fine
Toms hardware says 2 GB Of RAM Is Not Marketing Hype
When you actually read his test watch out for his comparison on 512-2 gig
Look for things like this
In Quake 4 at Ultra Quality the difference between the first run and the cached runs is smaller. When you play the game you don't get really get bothered by hard drive access when using 1 GB of system memory or more.
1 GB
Indeed, 1 GB of system memory will most likely be enough for the average user and for people.
It will allow you to play new games at their highest quality settings, given that you have an adequate processor and a powerful graphics solution.
You won't have to shut down non-critical applications when you want to play a game.
You can (accidentally) press the Windows button while in a game without dying from a stroke during the seconds it takes to read Windows back into system memory from the swap file.
If you go from 512 MB to 1 GB, you will notice the difference all the time. Starting up Photoshop while working with Word, an Internet browser, e-mail client and Acrobat Reader will go so much faster, and switching between the applications is a breeze.
If you sort through facts of what he is saying there is no real world gains from 1-2G running a single game
Now I'm running a quake 4 sever and f12002 sever and playing my usage is 575MB
Ive played and tested 15 newer games the one that uses the most ram is valve CS it will load a hole gig while you sit and wait at the beginning of the game forever and then while your playing it stops for map changing from ram not the hard drive at that point i was saying what the
[email protected]#$#@ the engine in that game is a real peace of work.
My final thoughts I'm not looking forward to 2 gig loading from hard drive at game startup. 90% games don't load more than 500MB. Move data head of time while I'm playing like the sweet smooth unreal engine does.
link tomshardware
http://www6.tomshardware.com/2005/12/13/how_much_ram_do_you_really_need/index.html