Ok as promised I did a little testing tonight and here is what ive found. I chose the 3 driver sets for comparision because I felt that these are the ones people think of as "the best"
OS WindowsME
Hardware
celeron 2
[email protected]
256Mb
[email protected] cas 2
Abit Bx6 Rev 2
Leadtek Winfast 256 DDR 125/301 (modded to quadro)
DirectX Setup
LOD Bias Adjust 1
MipMap Level 12
Alternate depth buffering On
Anistrophic Filtering On
DirectX VA - Video Acceleration On
Fog Table Emulation On
Texture Compression Off
OpenGL Setup
Anistropic filtering On
Buf Reg use Vid Memory On
Buffer Region Extension On
DXT3 Compression On
Fast Pixel Copying On
GeForce Accel Lines On
Texture Pre-cahe On
Triple Buffering On
3dMark2000 Setup
Cpu Test Off
Bumbmap Environment Test Off
Quake 3 Setup (demo 1)
OpenGL
16Bit Color
Geometric Detail High
Texture Detail Max
Texture Quality 16 Bit
Texture Filter Trilinear
12.20 Results
3dMark2000
1024x768 16bit 4327
800x600 16bit 4795
Quake 3
FSAA OFF
1024x768 68.6 FPS
800x600 88.6 FPS
FSAA 2x2 On
1024x768 32.7 FPS
800.600 50.1 FPS
7.52 Results
3dMark2000
1024x768 16bit 4796
800x600 16bit 5425
Quake 3
FSAA OFF
1024x768 68.3 FPS
800x600 89.3 FPS
FSAA 2x2 On
1024x768 20.9 FPS
800.600 31.2FPS
10.50 Results
3dMark2000
1024x768 16bit 4285
800x600 16bit 4758
Quake 3
FSAA OFF
1024x768 68.3 FPS
800x600 90.9 FPS
FSAA 2x2 On
1024x768 19.2 FPS
800.600 31.4 FPS
As you can see 7.52 blew everything else out of the water for D3D. As for openGL they are all about the same. However, 12.20 is clearly the king of FSAA. I personly am going to be using 12.20 because I dont run anything in D3D unless I have to. Im also getting to like FSAA in counter-strike and with the 12.20 I get well over 50 FPS in 1024x768 with 2x2 FSAA.
If anyone has any questions about the testing or comments Id love to hear them.