- Joined
- Dec 27, 2008
When a CPU runs short on system RAM while processing we know it uses disk space as virtual memory. This slows down the computing process because the disk is a relatively slow device compared to system RAM.
How does a discrete GPU do this? If we say that video card "A" with limited GDDR amounts will perform more poorly on some games with high detail than the same card with twice the amount of GDDR ("B"), how does that work? Card A is still processing the job request. It really hasn't run out of memory per se. Why does the FPS drop off then? Is card A then resorting to system RAM or disk space as the CPU would to continue the game play?
How does a discrete GPU do this? If we say that video card "A" with limited GDDR amounts will perform more poorly on some games with high detail than the same card with twice the amount of GDDR ("B"), how does that work? Card A is still processing the job request. It really hasn't run out of memory per se. Why does the FPS drop off then? Is card A then resorting to system RAM or disk space as the CPU would to continue the game play?