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FudgeNuggets said:Screw the BLAH BLAH BLAH, ONI, What we REALLY want to know is: HOW IS THE WII-MOTE Controll-Interface????
Oni said:The Wiimote is held on it's side, like the classic Nintendo controller. There is actually very little motion control available. You can shake the Wiimote after you stomp on an enemy to do a pose, and you can point it at the screen to get data about various things, or to uncover things that will help you (like doors, blocks, and steps). It's not really meant to be motion-heavy.
Worth $50? I'd say it is. It's all kinds of fun.
Springbok said:Graphics are nice and crisp on component and the gameplay is fun, it's the first Mario game that I've played that tries to have a story. However, you can't skip the text and it takes forever to get to actual gameplay!
I stopped playing because I'm stuck in a town because I can't get a guy in green to lower the bridge for me...can anyone help me out?
Springbok said:Graphics are nice and crisp on component and the gameplay is fun, it's the first Mario game that I've played that tries to have a story.
One of my friends had that, it looked pretty good but I never got into it.zexmarquies01 said:well, obviously you havn't played Super Mario RPG, Legen of the Seven Stars for the SNES. its STILL my FAVORITE mario game EVER, and in my person top 10 list of best games ever created!
playing paper mario, REALLY makes me want to go back and play Legend of the Seven Stars.