- Joined
- Jul 4, 2004
- Location
- Auckland, New Zealand
I was arguing on MSN to a couple of mates who play UT hard out like i do.. anyway, they were bitching about how UT2k7 was 'too realistic' and has 'unnecessary graphic details'. This really ****ed me off, because both of them play with all settings down low, so 'things don't get in the way' (they can frag easier). one of them said to me "I don't care about realism though... I don't want to be in the game, I want to play it. " now to me, PLAYING the game IS being in the game, if you're not really there, then it has no feeling behind it, imo.
Anyway, in particular, this is one of the points they were complaining about. Foliage settings.. they both have theirs set to 'off'. To me, this is unfair, because if someone was hiding behind the bush, they would be seen because the foliage was turned off. Also, having settings down so far there are basically no textures on the walls is just bs.. take CS for example, you wear camo so you blend into the environment so its harder to be detected.. now i know this isn't exactly the case in UT, but the way i see things is, if there are more textures and little objects being scattered everywhere, then your brain needs to process all that information as well as the person you're trying to frag. This is what realism is.. as far as i know, the people who fought in world wars did -NOT- have their brain's graphics set down low, and foliage off ..
UT, although the first word is 'unreal', its still got to have a sense of connection to a real world.. take any of the UT series.. the game is bloody based in the future, the future of EARTH (as it says in UT99's CityIntro.unr "In 2291 in an attempt to control violence among deep space miners, the New Earth Government.." etc). Earth has plants, Earth has textures on walls, Earth looks realistic. Turning down gfx settings just ruins the game and makes it, litterally, UNREAL Tournament..
So I said to one of my mates that if graphics were not an important part of FPS', then why do we have access to the Y axis on the mouse? DOOM was an FPS, it didnt have any Y axis. (unless you played ZDOOM, but still, my point is, games evolve) he replied "A game seems nothing like the real life scenario it's made to resemble if you can't look up" <- look at that, 'the real life scenario it's made to resemble'. caught in his own words. Plants are real life, textures are real life, why should they be shunned?
Anyway, just was getting really angry, so I thought id ask you guys what you thought about the subject..
Careface*
Anyway, in particular, this is one of the points they were complaining about. Foliage settings.. they both have theirs set to 'off'. To me, this is unfair, because if someone was hiding behind the bush, they would be seen because the foliage was turned off. Also, having settings down so far there are basically no textures on the walls is just bs.. take CS for example, you wear camo so you blend into the environment so its harder to be detected.. now i know this isn't exactly the case in UT, but the way i see things is, if there are more textures and little objects being scattered everywhere, then your brain needs to process all that information as well as the person you're trying to frag. This is what realism is.. as far as i know, the people who fought in world wars did -NOT- have their brain's graphics set down low, and foliage off ..
UT, although the first word is 'unreal', its still got to have a sense of connection to a real world.. take any of the UT series.. the game is bloody based in the future, the future of EARTH (as it says in UT99's CityIntro.unr "In 2291 in an attempt to control violence among deep space miners, the New Earth Government.." etc). Earth has plants, Earth has textures on walls, Earth looks realistic. Turning down gfx settings just ruins the game and makes it, litterally, UNREAL Tournament..
So I said to one of my mates that if graphics were not an important part of FPS', then why do we have access to the Y axis on the mouse? DOOM was an FPS, it didnt have any Y axis. (unless you played ZDOOM, but still, my point is, games evolve) he replied "A game seems nothing like the real life scenario it's made to resemble if you can't look up" <- look at that, 'the real life scenario it's made to resemble'. caught in his own words. Plants are real life, textures are real life, why should they be shunned?
Anyway, just was getting really angry, so I thought id ask you guys what you thought about the subject..
Careface*